Official Map Configuration Files
#1
Anyone know why the textures are prefixed with "./" ? The mapmodels aren't prefixed with it, though the sounds are.

It looks similar to the "parent directory" sequence of characters ("../") but it is missing a '.' It'd makes sense as there is a map/ directory and official/ is in it... but it's not like the textures are in maps/

Is there hard-coded treatment for the "./" sequence in config files?
Thanks given by:
#2
Not as far as I know. I have seen them all different ways. ./ is a fair standard for paths though.
Thanks given by:
#3
(10 Feb 12, 12:38AM)Ronald_Reagan Wrote: Not as far as I know. I have seen them all different ways. ./ is a fair standard for paths though.

Okay. I checked and the single '.' refers to the working directory whereas ".." refers to the working directory's parent.
. = <this directory>
.. = <parent of this directory>

The ./ is assumed on every OS AC supports though... So I don't understand the point (though I guess it doesn't hurt)

Still, I did a search/replace, to remove all of them and the maps run fine. (And why do that with textures and sounds but not mapmodels? default_map_settings.cfg does not use the "./" for these)

???
Thanks given by:
#4
There is no "real" way to make configs. Really, the way that works is accepted. Most people will just copy and paste and replace some words (if they dont know about paths)

It isn't standardized.
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#5
Ronald_Reagan Wrote:I have seen them all different ways. ./ is a fair standard for paths though.

(10 Feb 12, 01:18AM)Ronald_Reagan Wrote: There is no "real" way to make configs. [...] It isn't standardized.

I'm confused. Define them and it please.

Do you mean ./ and ../ aren't standardized? I don't think anything else works (to refer to the current directory) aside from the complete omission of such characters (maybe $PATH) I thought "../" was standardized (for accessing the parent directory of the current directory)

or do you mean "real" way to make configs isn't standardized? I.E. There is no standard way of writing config files for AC

Though it works it seems to me at least internally the program should make up it's mind to use the character sequences or not :P
Especially within the same file :x
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#6
Sorry, my writing never survives first revision. Here is the first revision:

Ronald_Reagan Wrote:I have seen them all different ways. ./ is a fair standard for paths though.

*I have seen config paths done all different ways. "./" is a fair standard for paths.

(10 Feb 12, 01:18AM)Ronald_Reagan Wrote: There is no "real" way to make configs. [...] It isn't standardized.

*There is no prescribed way to make configs. The way to write paths isn't standardized.

Quote:or do you mean "real" way to make configs isn't standardized? I.E. There is no standard way of writing config files for AC
^^ that

Thanks given by:
#7
I think the main question has already been answered here, but does the reason that only some paths use ./ have anything to do with this?
http://actiongame.svn.sourceforge.net/vi...ision=6129 Wrote:Remove un-needed data from *.cfg files by running this command:
gawk '{sub(/\r$/,"")};1' INPUT_FILE.cfg | gawk -F'//' '{print $1}' | gawk '{sub(/[ \t]+$/, "")};1' | gawk NF > OUTPUT_FILE.cfg
I don't know how this gawk thing works, but it doesn't appear to have anything to do with it.

EDIT: derp it explains it right below:
http://actiongame.svn.sourceforge.net/vi...ision=6129 Wrote:- This will convert all new-lines to UNIX format (instead of DOS format).
- This will remove all comments, trailing spaces/tabs & blank lines in that file.
Thanks given by:
#8
Ye, that doesn't change the file paths.
Thanks given by:
#9
In any case, the inconsistency in the official package is silly:

default_map_settings.cfg
(No "./" sequences)

[cubescript]
// ** Important note for map editors **

// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the
// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for
// the map you were on.

// If it did use the existing configuration, upon 2nd load, the map will become messed up.

// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and
// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT
// ANYTHING, just to be safe!

// If you wish to learn how to use configuration files for you map, read: "docs/mapediting5.html"

// Possible commands that can be used in map configs are:
// ======================================================
// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour,
// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour.



// Mapmodels:
mapmodelreset // Leave this command here, or else your maps config file will become
// messed up!

// Mapmodel number:
// ---------------
mapmodel 2 2 0 0 "nothing" // 0 Use this for clipping off areas/things that players should
// colide against. See "docs/mapediting5.html" for more details.

mapmodel 4 1 0 0 "comp_bridge" // 1
mapmodel 0 7 0 0 "ladder_7x" // 2
mapmodel 0 8 0 0 "ladder_8x" // 3
mapmodel 0 10 0 0 "ladder_10x" // 4
mapmodel 0 11 0 0 "ladder_11x" // 5
mapmodel 0 15 0 0 "ladder_15x" // 6
mapmodel 0 12 0 0 "streetlamp" // 7
mapmodel 0 12 0 0 "streetlamp" // 8
mapmodel 3 2 0 0 "bench" // 9
mapmodel 2 4 0 0 "dumpster" // 10
mapmodel 0 0 0 0 "roadblock01" // 11 Clip this with nothing mapmodels!
mapmodel 0 0 0 0 "roadblock02" // 12 Clip this with nothing mapmodels!
mapmodel 1 8 0 0 "fence" // 13
mapmodel 1 8 0 0 "fencepost" // 14
mapmodel 0 0 0 0 "fencegate_open" // 15
mapmodel 1 8 0 0 "fencegate_closed" // 16
mapmodel 0 0 0 0 "grass01" // 17
mapmodel 0 0 0 0 "grass01_d" // 18
mapmodel 0 0 0 0 "grass01_s" // 19
mapmodel 0 0 0 0 "grass02" // 20
mapmodel 0 0 0 0 "grass02_d" // 21
mapmodel 0 0 0 0 "grass02_s" // 22
mapmodel 0 0 0 0 "plant01" // 23
mapmodel 0 0 0 0 "plant01_d" // 24
mapmodel 0 0 0 0 "plant01_s" // 25
mapmodel 0 0 0 0 "tree01" // 26
mapmodel 1 2 0 0 "chair1" // 27
mapmodel 0 0 0 0 "laptop1" // 28
mapmodel 0 0 0 0 "picture1" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called
// picture1_yourmapsname
mapmodel 1 6 0 0 "locker" // 30
mapmodel 0 0 0 0 "strahler" // 31
mapmodel 0 0 0 0 "light01" // 32
mapmodel 0 0 0 0 "bulb" // 33
mapmodel 1 3 0 0 "barrel" // 34
mapmodel 1 2 0 0 "barrel2" // 35
mapmodel 0 0 0 0 "elektro" // 36
mapmodel 3 1 0 0 "europalette" // 37
mapmodel 0 0 0 0 "gastank" // 38 Ensure you clip this mapmodel fully using the command
// "newent clip 0 3 7 5" in the middle of the model.
mapmodel 2 1 0 0 "gutter_h" // 39
mapmodel 1 2 0 0 "gutter_v" // 40
mapmodel 0 0 0 0 "wrench" // 41
mapmodel 0 0 0 0 "screw" // 42
mapmodel 0 0 0 0 "signs/flammable" // 43
mapmodel 0 0 0 0 "signs/speed" // 44
mapmodel 0 0 0 0 "signs/maint" // 45
mapmodel 0 0 0 0 "signs/caution" // 46
mapmodel 0 0 0 0 "signs/biohazard" // 47
mapmodel 0 0 0 0 "fag" // 48
mapmodel 0 0 0 0 "can" // 49
mapmodel 0 0 0 0 "can2" // 50
mapmodel 0 0 0 0 "wood01" // 51
mapmodel 0 0 0 0 "hook" // 52
mapmodel 0 0 0 0 "coffeemug" // 53
mapmodel 0 0 0 0 "flyer" // 54
mapmodel 0 0 1 0 "poster" // 55 Don't put the poster too close to a wall, or it will "z-fight".
mapmodel 1 1 0 0 "aard" // 56
// Most mapmodels below here were introduced in version 1.0 of AC.
mapmodel 4 1 0 0 "bridge" // 57
mapmodel 0 1 0 0 "ladder_rung" // 58
mapmodel 0 8 0 0 "drainpipe" // 59
mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107
mapmodel 0 0 0 0 "toca/bullet" // 61
mapmodel 0 1 0 0 "toca/cinderblock" // 62
mapmodel 1 7 0 0 "toca/commrack" // 63
mapmodel 1 4 0 0 "toca/commrack2" // 64
mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65
mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated fence (Model 102/103)
mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with nothing mapmodels
mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106)
mapmodel 0 0 0 0 "toca/milkcarton" // 69
mapmodel 1 1 0 0 "toca/monitor" // 70
mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with nothing mapmodels
mapmodel 0 0 0 0 "toca/plasmatv" // 72
mapmodel 4 1 0 0 "toca/platformmet" // 73
mapmodel 0 6 0 0 "toca/powermeter" // 74
mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with nothing mapmodels
mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with nothing mapmodels
mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105)
mapmodel 0 0 0 0 "toca/sgshell" // 78
mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with nothing mapmodels
mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with nothing mapmodels
mapmodel 1 3 0 0 "toca/radioactivedrum" // 81
mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82
mapmodel 2 1 0 0 "toca/tyre" // 83
mapmodel 1 2 0 0 "toca/trashbag" // 84
mapmodel 1 3 0 0 "toca/trashcan" // 85
mapmodel 1 2 0 0 "toca/tv" // 86
mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with nothing mapmodels
mapmodel 1 3 0 0 "toca/wheel" // 88
mapmodel 0 0 0 0 "toca/signs/biohazard" // 89
mapmodel 0 0 0 0 "toca/signs/chemical" // 90
mapmodel 0 0 0 0 "toca/signs/confined" // 91
mapmodel 0 0 0 0 "toca/signs/toxic" // 92
mapmodel 0 0 0 0 "toca/signs/donotenter" // 93
mapmodel 0 0 0 0 "toca/signs/explosives" // 94
mapmodel 0 0 0 0 "toca/signs/firstaid" // 95
mapmodel 0 0 0 0 "toca/signs/noentry" // 96
mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97
mapmodel 0 0 0 0 "toca/signs/radioactive" // 98
mapmodel 0 0 0 0 "toca/signs/restricted" // 99
mapmodel 1 6 0 0 "toca/signs/target" // 100
mapmodel 0 2 0 0 "toca/computer/pc" // 101
mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66)
mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66)
mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77)
mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77)
mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68)
mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60
mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108
mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109
mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110
mapmodel 0 0 0 0 "signs/arab" // 111 Note: This model was made before version 1.0
mapmodel 1 1 0 0 "toca/milkcrate" // 112
mapmodel 0 0 0 0 "toca/ceilingfan" // 113
mapmodel 1 7 0 0 "toca/tree1" // 114
mapmodel 0 17 0 0 "toca/palmtree1" // 115
mapmodel 2 3 0 0 "toca/razorwire" // 116
mapmodel 0 14 0 0 "toca/tree2" // 117
mapmodel 0 18 0 0 "toca/pine" // 118
mapmodel 2 7 0 0 "toca/servercluster/rack" // 119
mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120
mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121
mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122
mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123
mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124
mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125
mapmodel 0 4 0 0 "toca/window1" // 126
mapmodel 1 2 8 0 "toca/barbwire" // 127
mapmodel 1 1 0 0 "toca/shelf" // 128
mapmodel 4 1 15 0 "toca/guardtower" // 129
mapmodel 1 2 0 0 "toca/treetrunk1" // 130
mapmodel 1 2 0 0 "rattrap/cbbox" // 131
mapmodel 0 0 4 0 "rattrap/hanginlamp" // 132
mapmodel 0 2 0 0 "rattrap/ventflap" // 133
mapmodel 1 1 0 0 "rattrap/milkcrate1" // 134
mapmodel 1 1 0 0 "rattrap/milkcrate2" // 135
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_2" // 136
mapmodel 0 3 3 0 "misterfloppy/hanging_ladder/ladder_6" // 137
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top" // 138
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up" // 139
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low" // 140
mapmodel 0 0 0 0 "misterfloppy/alarmlamp" // 141
mapmodel 0 0 1 0 "misterfloppy/platelamp" // 142
mapmodel 0 10 0 0 "misterfloppy/streetlamp" // 143


// The models below are specific to the maps that they were made for and won't be of much or any use in other maps.
// But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below.
// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands.

// mapmodel 0 0 0 0 "sail" // Sail cloth, specific to ac_desert.
// mapmodel 3 8 0 0 "minelift" // Mine lift, specific to ac_mines.
// mapmodel 0 0 0 0 "wires/3x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic.
// mapmodel 0 0 0 0 "snowsail" // Camouflaged sail cloth, specific to ac_arctic.
// mapmodel 0 0 0 0 "icicle" // Icicle, specific to ac_arctic.
// mapmodel 4 1 0 0 "bridge_shine" // Platform for ac_shine, specifically textured for its surroundings.
// mapmodel 0 15 0 0 "ladderx15_center3" // Special ladder model for ac_desert.
// mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
// Metal beam to support toca's stairs. Made for ac_aqueous (not used).
// This model is very difficult to place correctly!
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
// Handrail for toca's metal platforms. Specific to ac_aqueous.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
// Special stairs platforms with handrails. Specific to ac_aqueous.
// This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
// Special stairs platforms with handrails. Specific to ac_aqueous.
// This model requires careful clipping to be used.
// mapmodel 0 0 0 0 "nocamp" // No-camping sign, specific to ac_douze.
// mapmodel 1 2 0 0 "rattrap/rbbox" // Box mapmodel, specific to ac_rattrap.
// mapmodel 1 3 0 0 "rattrapbarrel" // Steel barrel mapmodel, specific to ac_rattrap.
// mapmodel 1 2 0 0 "rattrapbarrel2" // Steel barrel mapmodel, specific to ac_rattrap.
// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve mapmodel, specific to ac_werk.


// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.

loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap.

// loadsky "textures/skymaps/steini/steini2"
// loadsky "textures/skymaps/steini/steini3"
// loadsky "textures/skymaps/makke/rocky"
// loadsky "textures/skymaps/makke/mountain"
// loadsky "textures/skymaps/iceflow/iceflow"
// loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
// loadsky "textures/skymaps/socksky/nightball"
// loadsky "textures/skymaps/socksky/grave"
// loadsky "textures/skymaps/kothic/atsea"


// Alternative texture. See "docs/mapediting5.html" for more information.

loadnotexture // Reset to default alternative texture. Comment this if you want to use a
// different one.
// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black.
// Uncomment it if you want to use this one.



// All textures are found in /packages/textures...

// Special note:
// Texture slot 0 is hardcoded as the sky
// Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular.
// texture slot 2 is the default wall texture for new maps.
// texture slot 3 is the default floor texture for new maps.
// texture slot 4 is the default ceiling texture for new maps.

// Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file
// otherwise they will not show up.


// Textures:
texturereset // Leave this command here, or else your map will look messed up!
texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up!


// Brickwall textures
texture 0 "toca/greybricks.jpg" // Texture #1
texture 0 "arcitool/archibrick01.jpg"
texture 0 "arcitool/archibrick02.jpg"
texture 0 "arcitool/archibrick03.jpg"
texture 0 "arcitool/archibrick04.jpg"
texture 0 "arcitool/archibrick05.jpg"
texture 0 "arcitool/archibrick06.jpg"
texture 0 "arcitool/archibrick07.jpg"
texture 0 "arcitool/rohbaubims.jpg"
texture 0 "mitaman/grsites/brick051.jpg"
texture 0 "mitaman/grsites/brick065.jpg"
texture 0 "boeck/stone_022.jpg"
texture 0 "DigitalFlux/gray_bricks_02.jpg"
texture 0 "DigitalFlux/gray_bricks_01.jpg"
texture 0 "makke/bricks_2.jpg"
texture 0 "makke/bricks_3.jpg"
texture 0 "makke/brickwall.jpg"
texture 0 "noctua/wall/brick02.jpg"
texture 0 "sub/brick_wall_08.jpg"
texture 0 "sub/brick_wall_09.jpg"
texture 0 "makke/bricky.jpg"
texture 0 "makke/01-CMU.jpg"
texture 0 "makke/mauer1.jpg"
texture 0 "makke/mauer2.jpg"
texture 0 "makke/d_brick.jpg"
texture 0 "mitaman/3dcafe/stone18.jpg" // Texture #26

// Tile textures
texture 0 "noctua/tiles/16tile12.jpg" // Texture #27
texture 0 "noctua/tiles/16tile09.jpg"
texture 0 "noctua/tiles/16tile10.jpg"
texture 0 "noctua/tiles/16tile11.jpg"
texture 0 "noctua/tiles/16tile07.jpg"
texture 0 "arcitool/Cotta1-grau.jpg"
texture 0 "arcitool/Cotta1-graubraun.jpg"
texture 0 "arcitool/Cotta1-graubraunhell.jpg"
texture 0 "arcitool/Cotta1-hell.jpg"
texture 0 "arcitool/Cotta2-beige.jpg"
texture 0 "arcitool/Cotta2-dunkel.jpg"
texture 0 "arcitool/Cotta2-grau.jpg"
texture 0 "arcitool/Cotta2-satt.jpg"
texture 0 "makke/tiles.jpg" // Texture #40

// Floor textures
texture 0 "noctua/ground/cobbles01.jpg" // Texture #41
texture 0 "arcitool/pflaster2.jpg"
texture 0 "arcitool/gittersteine2.jpg"
texture 0 "makke/11-Brick.jpg"
texture 0 "makke/stein.jpg"
texture 0 "makke/br_tiles.jpg"
texture 0 "makke/c_tile.jpg"
texture 0 "makke/pebbles_01.jpg"
texture 0 "arcitool/sisal21.jpg"
texture 0 "makke/platten.jpg" // Texture #51

// Asphault/concrete textures
texture 0 "noctua/ground/asph01.jpg" // Texture #52
texture 0 "noctua/ground/asph02.jpg"
texture 0 "noctua/ground/asph03.jpg"
texture 0 "makke/asph_01.jpg"
texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "makke/concrete.jpg"
texture 0 "makke/concrete_trim.jpg"
texture 0 "makke/concrete_trim_small.jpg"
texture 0 "noctua/ground/snowy03.jpg"
texture 0 "noctua/ground/snowy04.jpg"
texture 0 "noctua/ground/snowy05.jpg"
texture 0 "noctua/metal/iron05.jpg"
texture 0 "noctua/metal/iron05_b.jpg"
texture 0 "noctua/metal/iron01.jpg"
texture 0 "noctua/metal/zinc02.jpg"
texture 0 "noctua/metal/zinc03.jpg"
texture 0 "noctua/wall/plast02.jpg"
texture 0 "noctua/wall/conc01.jpg"
texture 0 "noctua/wall/conc02.jpg"
texture 0 "noctua/wall/conc05.jpg"
texture 0 "noctua/wall/wall02.jpg" // Texture #73

// Walls/ceiling/plaster textures
texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74
texture 0 "arcitool/sichtbeton2.jpg"
texture 0 "noctua/ground/snowy02.jpg"
texture 0 "boeck/stone_013.jpg"
texture 0 "boeck/stone_014.jpg"
texture 0 "noctua/wall/plast01.jpg"
texture 0 "noctua/wall/plast03.jpg"
texture 0 "noctua/wall/plast04.jpg"
texture 0 "mitaman/various/5sqtunnelroad.jpg"
texture 0 "mitaman/various/027metal.jpg" // Texture #83

// Metal textures
texture 0 "boeck/metal_019.jpg" // Texture #84
texture 0 "boeck/metal_019_b.jpg"
texture 0 "mitaman/various/036metal.jpg"
texture 0 "boeck/rolltor.jpg"
texture 0 "mitaman/golgotha/hhroofgray.jpg"
texture 0 "mitaman/golgotha/tunnel_ceiling.jpg"
texture 0 "mitaman/golgotha/tunnel_ceiling_b.jpg"
texture 0 "mitaman/zastrow/metal_overlaps.jpg"
texture 0 "mitaman/zastrow/metal_plate_fill.jpg"
texture 0 "mitaman/golgotha/metal_bumps2.jpg"
texture 0 "mitaman/golgotha/metal_bumps3.jpg"
texture 0 "mitaman/zastrow/metal_siding_kinks.jpg"
texture 0 "noctua/metal/zinc01.jpg"
texture 0 "noctua/metal/copper01.jpg"
texture 0 "noctua/metal/copper02.jpg"
texture 0 "noctua/metal/iron02.jpg"
texture 0 "noctua/metal/iron03.jpg"
texture 0 "noctua/metal/iron04.jpg"
texture 0 "noctua/metal/metbgr01.jpg"
texture 0 "noctua/metal/metbgr02.jpg"
texture 0 "noctua/metal/metbgr03.jpg"
texture 0 "noctua/metal/metbgr04.jpg"
texture 0 "noctua/metal/verdig01.jpg"
texture 0 "noctua/metal/brass01.jpg"
texture 0 "mitaman/various/006metal.jpg"
texture 0 "mitaman/various/metal020.jpg" // Texture #109

// Wood textures
texture 0 "boeck/wood_009.jpg" // Texture #110
texture 0 "boeck/wood_010.jpg"
texture 0 "boeck/wood_017.jpg"
texture 0 "makke/wood_01.jpg"
texture 0 "makke/wood_01_b.jpg"
texture 0 "arcitool/n_f-natur2.jpg"
texture 0 "arcitool/Blockbohlen-natur.jpg"
texture 0 "arcitool/Zaun.jpg"
texture 0 "arcitool/Rundholz.jpg"
texture 0 "mitaman/grsites/wood060.jpg"
texture 0 "noctua/wood/blinds01.jpg"
texture 0 "noctua/wood/fb_board.jpg"
texture 0 "noctua/wood/planks01.jpg"
texture 0 "noctua/wood/planks01_b.jpg"
texture 0 "noctua/wood/planks02.jpg"
texture 0 "noctua/wood/planks02_hor.jpg"
texture 0 "noctua/wood/planks02_trim.jpg"
texture 0 "noctua/wood/bark01.jpg"
texture 0 "noctua/wood/wood02.jpg"
texture 0 "noctua/wood/wood03.jpg"
texture 0 "noctua/wood/wood04.jpg"
texture 0 "mitaman/various/063bois.jpg"
texture 0 "mitaman/various/063bois_b.jpg" // Texture #132

// Mud/sand/grass textures
texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133
texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "craig_fortune/terrain/Grass_parched.jpg"
texture 0 "arcitool/Wiese3.jpg"
texture 0 "arcitool/Wiese6.jpg"
texture 0 "craig_fortune/terrain/Grass_lush.jpg"
texture 0 "craig_fortune/terrain/mud.jpg"
texture 0 "craig_fortune/terrain/Mud_thick.jpg"
texture 0 "makke/cracked_mud.jpg"
texture 0 "craig_fortune/terrain/sand_bleached.jpg"
texture 0 "sub/sub_sand.jpg"
texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "makke/dirt_01.jpg"
texture 0 "makke/stuck1.jpg"
texture 0 "noctua/ground/mud01.jpg"
texture 0 "noctua/ground/pebble01.jpg"
texture 0 "noctua/ground/ground02.jpg"
texture 0 "noctua/ground/ground06.jpg" // Texture #154

// Rock/stone textures
texture 0 "arcitool/schotter1.jpg" // Texture #155
texture 0 "arcitool/schotter2.jpg"
texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "craig_fortune/terrain/rubble.jpg"
texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "noctua/ground/snowy01.jpg"
texture 0 "makke/rock.jpg"
texture 0 "noctua/stone/stone18.jpg"
texture 0 "noctua/stone/stone02.jpg"
texture 0 "noctua/stone/stone03.jpg"
texture 0 "noctua/stone/stone04.jpg"
texture 0 "noctua/stone/stone05.jpg"
texture 0 "noctua/stone/stone06.jpg"
texture 0 "noctua/stone/stone07.jpg"
texture 0 "noctua/stone/stone08.jpg"
texture 0 "noctua/stone/stone09.jpg"
texture 0 "noctua/stone/stone12.jpg"
texture 0 "noctua/stone/stone13.jpg"
texture 0 "noctua/stone/stone15.jpg"
texture 0 "noctua/stone/stone16.jpg"
texture 0 "noctua/stone/stone17.jpg"
texture 0 "noctua/stone/marmor01.jpg"
texture 0 "noctua/stone/stone19.jpg"
texture 0 "noctua/wall/conc03.jpg"
texture 0 "noctua/wall/conc04.jpg"
texture 0 "noctua/wall/d_wall01.jpg" // Texture #180

// Carpet textures
texture 0 "noctua/textile/carpet04.jpg" // Texture #181
texture 0 "noctua/textile/carpet01.jpg"
texture 0 "noctua/textile/carpet02.jpg"
texture 0 "noctua/textile/carpet03.jpg"
texture 0 "noctua/textile/burlap01.jpg"
texture 0 "noctua/textile/carpet05.jpg" // Texture #186

// Trim textures
texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187
texture 0 "arcitool/Glasbausteine.jpg"
texture 0 "boeck/gully.jpg"
texture 0 "boeck/aircon2.jpg"
texture 0 "makke/aircon.jpg"
texture 0 "makke/aircon_sm.jpg"
texture 0 "makke/door.jpg"
texture 0 "makke/klappe.jpg"
texture 0 "makke/klappe2.jpg"
texture 0 "makke/klappe3.jpg"
texture 0 "makke/neuklappe.jpg"
texture 0 "makke/panel.jpg"
texture 0 "mitaman/3dcafe/objects09_a.jpg"
texture 0 "mitaman/golgotha/elecpanelstwo.jpg"
texture 0 "mitaman/various/metal_trim_4_v.jpg"
texture 0 "mitaman/various/metal_trim_4_h.jpg"
texture 0 "mitaman/various/metal026.jpg"
texture 0 "mitaman/various/vent_cap.jpg"
texture 0 "mitaman/various/rgrates0006.jpg"
texture 0 "mitaman/various/large_plate.jpg"
texture 0 "makke/lampe.jpg"
texture 0 "makke/lampe_tile.jpg"
texture 0 "makke/lampe_tile_a.jpg"
texture 0 "makke/lampe_tile2.jpg"
texture 0 "makke/lampe_tile2_a.jpg"
texture 0 "makke/stairtrim.jpg"
texture 0 "makke/metalstair1.jpg"
texture 0 "makke/metalstair2.jpg"
texture 0 "mitaman/zastrow/metal_siding_kinksb.jpg"
texture 0 "makke/window.jpg"
texture 0 "makke/windows.jpg"
texture 0 "mitaman/zastrow/sub_window31.jpg"
texture 0 "mitaman/zastrow/sub_window33.jpg"
texture 0 "mitaman/various/sub_window23.jpg"
texture 0 "mitaman/various/sub_window38.jpg"
texture 0 "mitaman/3dcafe/door10.jpg"
texture 0 "mitaman/3dcafe/door12.jpg"
texture 0 "mitaman/3dcafe/door15.jpg"
texture 0 "mitaman/3dcafe/door07.jpg"
texture 0 "mitaman/zastrow/sub_doors512B05.jpg"
texture 0 "mitaman/zastrow/sub_doors512A10.jpg"
texture 0 "mitaman/zastrow/sub_doors512A16.jpg"
texture 0 "mitaman/various/sub_doors256nf_01.jpg"
texture 0 "mitaman/3dcafe/objects08.jpg" // Texture #230

// Crate/box textures
texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231
texture 0 "craig_fortune/crates/light.jpg"
texture 0 "zastrow/3wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_10.jpg"
texture 0 "zastrow/2wood_crate_12.jpg"
texture 0 "zastrow/3wood_crate_02.jpg"
texture 0 "zastrow/2wood_crate_02.jpg"
texture 0 "zastrow/3wood_crate_10.jpg"
texture 0 "zastrow/3wood_crate_12.jpg"
texture 0 "zastrow/wood_crate_02.jpg"
texture 0 "zastrow/wood_crate_03.jpg"
texture 0 "zastrow/wood_crate_10.jpg"
texture 0 "zastrow/wood_crate_12.jpg"
texture 0 "makke/box_2.jpg"
texture 0 "makke/box_4.jpg"
texture 0 "makke/box_3.jpg"
texture 0 "makke/smallsteelbox.jpg" // Texture #248

// Additional textures
texture 0 "drunkenM/rock_wall1.jpg" // Texture #249
texture 0 "rattrap/rb_window.jpg"



// The below textures are in the AssaultCube package, but are not actually in the config file because their design is
// specific to the map they were made for or because there are only 256 texture slots available and we don't want to
// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
// stay aware of the 256 slot limit.

// texture 0 "dog/texture08.jpg"
// texture 0 "misterfloppy/keller/exit_sign.jpg"
// texture 0 "misterfloppy/keller/gully.jpg"
// texture 0 "misterfloppy/keller/door_panel.jpg"
// texture 0 "misterfloppy/keller/aircon.jpg"
// texture 0 "misterfloppy/keller/light.jpg"
// texture 0 "misterfloppy/keller/light2.jpg"
// texture 0 "misterfloppy/keller/door_01.jpg"
// texture 0 "misterfloppy/keller/door_02.jpg"
// texture 0 "misterfloppy/keller/door_03.jpg"
// texture 0 "johnsolo/bluewoody1.jpg"
// texture 0 "johnsolo/bluewoody2.jpg"
// texture 0 "johnsolo/shutters.jpg"
// texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting.
// texture 0 "makke/concrete_trim_vert.jpg"
// texture 0 "makke/snow.jpg"
// texture 0 "makke/special_stone15.jpg"
// texture 0 "noctua/wall/wall01.jpg"
// texture 0 "wotwot/urban/electric2.jpg"
// texture 0 "wotwot/urban/electric2_bla.jpg"
// texture 0 "wotwot/urban/asphalt1_l.jpg"
// texture 0 "wotwot/urban/metaltrim1_ver.jpg"
// texture 0 "wotwot/urban/metaltrim1_hor.jpg"
// texture 0 "wotwot/urban/door3.jpg"
// texture 0 "wotwot/urban/airvent1.jpg"
// texture 0 "wotwot/urban/ventilation1.jpg"
// texture 0 "wotwot/urban/grill2_s.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
// texture 0 "wotwot/urban/hatch1.jpg"
// texture 0 "wotwot/urban/manhole1.jpg"
// texture 0 "makke/door_metal.jpg"
// texture 0 "makke/door_rust.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
// texture 0 "wotwot/urban/electric4.jpg"
// texture 0 "wotwot/urban/electric4_bla.jpg"
// texture 0 "wotwot/urban/electric3.jpg"
// texture 0 "wotwot/urban/electric3_bla.jpg"
// texture 0 "wotwot/urban/electric1.jpg"
// texture 0 "wotwot/urban/electric1_bla.jpg"
// texture 0 "openfootage/stonewall_4.jpg"
// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
// texture 0 "makke/douze.jpg"
// texture 0 "makke/clayceiling.jpg"
// texture 0 "rattrap/rb_box_01.jpg"
// texture 0 "rattrap/rb_box_02.jpg"
// texture 0 "rattrap/rb_box_03.jpg"
// texture 0 "rattrap/rb_box_04.jpg"
// texture 0 "rattrap/rb_box_05.jpg"
// texture 0 "rattrap/rb_box_06.jpg"
// texture 0 "rattrap/rb_bricks_01.jpg"
// texture 0 "rattrap/rb_bricks_02.jpg"
// texture 0 "rattrap/rb_bricks_03.jpg"
// texture 0 "rattrap/rb_concrete.jpg"
// texture 0 "rattrap/rb_box_07.jpg"
// texture 0 "rattrap/rb_trim_03.jpg"
// texture 0 "rattrap/rb_trim_01.jpg"
// texture 0 "rattrap/rb_trim_02.jpg"
// texture 0 "rattrap/rb_window2.jpg"
// texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures...
// texture 0 "nieb/b10woods003.jpg"
// texture 0 "nieb/b15walls031b.jpg"
// texture 0 "nieb/b19walls261.jpg"
// texture 0 "nieb/b2metals0052.jpg"
// texture 0 "nieb/b2walls094.jpg"
// texture 0 "nieb/b3_walls149.jpg"
// texture 0 "nieb/b3_walls154.jpg"
// texture 0 "nieb/b3_walls155.jpg"
// texture 0 "nieb/b8walls007b.jpg"
// texture 0 "nieb/brickolddirty0009.jpg"
// texture 0 "nieb/brickolddirty0015.jpg"
// texture 0 "nieb/brickround0047_6.jpg"
// texture 0 "nieb/bricksmall0007.jpg"
// texture 0 "nieb/bricksmall0060.jpg"
// texture 0 "nieb/bricksmall0067.jpg"
// texture 0 "nieb/bricksmall0073.jpg"
// texture 0 "nieb/bricksmall0077.jpg"
// texture 0 "nieb/bricksmall0201.jpg"
// texture 0 "nieb/bricksmall0247.jpg"
// texture 0 "nieb/bricksmalldirty0136.jpg"
// texture 0 "nieb/concretebare0154_3.jpg"
// texture 0 "nieb/doorsgarage0195.jpg"
// texture 0 "nieb/doorsindustrial0183.jpg"
// texture 0 "nieb/dsc20041018_154255_48.jpg"
// texture 0 "nieb/dscf1764.jpg"
// texture 0 "nieb/grass-dirt_1.jpg"
// texture 0 "nieb/grass-dirt_2.jpg"
// texture 0 "nieb/hedges0049_m.jpg"
// texture 0 "nieb/img_0053.jpg"
// texture 0 "nieb/img_0060.jpg"
// texture 0 "nieb/img_0576.jpg"
// texture 0 "nieb/img_0579.jpg"
// texture 0 "nieb/metalcontainers0010.jpg"
// texture 0 "nieb/metalcontainers0010-rotate.jpg"
// texture 0 "nieb/metalcontainers0099.jpg"
// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg"
// texture 0 "nieb/planksold0001.jpg"
// texture 0 "nieb/planksold0002.jpg"
// texture 0 "nieb/planksold0290.jpg"
// texture 0 "nieb/plastercoloured0158.jpg"
// texture 0 "nieb/rock_02.jpg"
// texture 0 "nieb/rooftilesceramicold0031.jpg"
// texture 0 "nieb/rooftilesceramicold0080_2.jpg"
// texture 0 "nieb/rooftilesceramicold0080.jpg"
// texture 0 "nieb/rooftilesceramicold0093_2.jpg"
// texture 0 "nieb/rooftilesceramicold0093.jpg"
// texture 0 "nieb/stone_rock_texture.jpg"
// texture 0 "nieb/tt7020275_2.jpg"
// texture 0 "nieb/tt7020275_in.jpg"
// texture 0 "nieb/tt7020275.jpg"
// texture 0 "nieb/tt7040134.jpg"
// texture 0 "nieb/tt7040146.jpg"
// texture 0 "nieb/various0353.jpg"
// texture 0 "nieb/vents0076.jpg" // END: Nieb's new textures...
// texture 0 "mitaman/3dcafe/door07_a.jpg"
// texture 0 "mitaman/3dcafe/door10_a.jpg"


mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!

mapsound "ambience/cavedrip.ogg" -1 // 0
mapsound "ambience/distant_cars.ogg" -1 // 1
mapsound "ambience/hum01.ogg" -1 // 2
mapsound "ambience/hum02.ogg" -1 // 3
mapsound "ambience/night_crickets.ogg" -1 // 4
mapsound "ambience/water.ogg" -1 // 5
mapsound "ambience/wind.ogg" -1 // 6
mapsound "ambience/t_aircond.ogg" -1 // 7
mapsound "ambience/t_compressor.ogg" -1 // 8
mapsound "ambience/t_crow.ogg" -1 // 9
mapsound "ambience/t_dogs01.ogg" -1 // 10
mapsound "ambience/t_helicopter.ogg" -1 // 11
mapsound "ambience/t_hum01.ogg" -1 // 12
mapsound "ambience/t_hum02.ogg" -1 // 13
mapsound "ambience/t_hum03.ogg" -1 // 14
mapsound "ambience/t_hum04.ogg" -1 // 15
mapsound "ambience/t_night_dog.ogg" -1 // 16
mapsound "ambience/t_night01.ogg" -1 // 17
mapsound "ambience/t_night02.ogg" -1 // 18
mapsound "ambience/t_radio_comms.ogg" -1 // 19
mapsound "ambience/t_radio_static.ogg" -1 // 20
mapsound "ambience/t_satcoms.ogg" -1 // 21
mapsound "ambience/t_sludge.ogg" -1 // 22
mapsound "ambience/t_static01.ogg" -1 // 23
mapsound "ambience/t_static02.ogg" -1 // 24
mapsound "ambience/t_vent01.ogg" -1 // 25
mapsound "ambience/t_vent02.ogg" -1 // 26
mapsound "ambience/t_water_owl.ogg" -1 // 27
mapsound "ambience/t_water01.ogg" -1 // 28
mapsound "ambience/t_waterdrip.ogg" -1 // 29
mapsound "ambience/t_wind.ogg" -1 // 30
mapsound "ambience/t_waterpipe01.ogg" -1 // 31
mapsound "ambience/t_waterpipe02.ogg" -1 // 32
mapsound "ambience/warningalarm01.ogg" -1 // 33
mapsound "ambience/t_gastank.ogg" -1 // 34
mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels.
mapsound "ambience/t_factory01.ogg" -1 // 36
mapsound "ambience/t_vents.ogg" -1 // 37
mapsound "ambience/t_waterfront.ogg" -1 // 38
mapsound "ambience/t_generator.ogg" -1 // 39
mapsound "ambience/t_electricbuzz.ogg" -1 // 40
mapsound "ambience/t_alarm01.ogg" -1 // 41
mapsound "ambience/flies.ogg" -1 // 42
mapsound "ambience/deserthawk.ogg" -1 // 43
mapsound "ambience/owl.ogg" -1 // 44
mapsound "ambience/citynoisebirds.ogg" -1 // 45
[/cubescript]

ac_edifice.cfg
("./" sequences in textures and mapsounds, but not mapmodels)

[cubescript]
// Edifice - By DES|Bukz & DES|optus
// Edifice is licensed under "Attribution-Noncommercial-No Derivative Works 3.0 Unported" creative commons.
// http://creativecommons.org/licenses/by-nc-nd/3.0/

// This means you are free to share, copy, distribute and transmit the work, under the following conditions:
// * Attribution: You must attribute the work in the manner specified by the author or licensor
// (but not in any way that suggests that they endorse you or your use of the work).
// * Noncommercial: You may not use this work for commercial purposes.
// * No Derivative Works: You may not alter, transform, or build upon this work.

// With the understanding that:
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
// that status is in no way affected by the license.
// * Other Rights: In no way are any of the following rights affected by the license:
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
// o The author's moral rights;
// o Rights other persons may have either in the work itself or in how the work is used,
// such as publicity or privacy rights.
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.

shadowyaw 200
mapmodelreset
mapmodel 2 2 0 0 "nothing"
mapmodel 4 1 0 0 "comp_bridge"
mapmodel 0 7 0 0 "ladder_7x"
mapmodel 0 8 0 0 "ladder_8x"
mapmodel 0 10 0 0 "ladder_10x"
mapmodel 0 11 0 0 "ladder_11x"
mapmodel 0 15 0 0 "ladder_15x"
mapmodel 0 12 0 0 "streetlamp"
mapmodel 0 12 0 0 "streetlamp"
mapmodel 3 2 0 0 "bench"
mapmodel 2 4 0 0 "dumpster"
mapmodel 0 0 0 0 "roadblock01"
mapmodel 0 0 0 0 "roadblock02"
mapmodel 1 8 0 0 "fence"
mapmodel 1 8 0 0 "fencepost"
mapmodel 0 0 0 0 "fencegate_open"
mapmodel 1 8 0 0 "fencegate_closed"
mapmodel 0 0 0 0 "grass01"
mapmodel 0 0 0 0 "grass01_d"
mapmodel 0 0 0 0 "grass01_s"
mapmodel 0 0 0 0 "grass02"
mapmodel 0 0 0 0 "grass02_d"
mapmodel 0 0 0 0 "grass02_s"
mapmodel 0 0 0 0 "plant01"
mapmodel 0 0 0 0 "plant01_d"
mapmodel 0 0 0 0 "plant01_s"
mapmodel 0 0 0 0 "tree01"
mapmodel 1 2 0 0 "chair1"
mapmodel 0 0 0 0 "laptop1"
mapmodel 0 0 0 0 "picture1"
mapmodel 1 6 0 0 "locker"
mapmodel 0 0 0 0 "strahler"
mapmodel 0 0 0 0 "light01"
mapmodel 0 0 0 0 "bulb"
mapmodel 1 3 0 0 "barrel"
mapmodel 1 2 0 0 "barrel2"
mapmodel 0 0 0 0 "elektro"
mapmodel 3 1 0 0 "europalette"
mapmodel 0 0 0 0 "gastank"
mapmodel 2 1 0 0 "gutter_h"
mapmodel 1 2 0 0 "gutter_v"
mapmodel 0 0 0 0 "wrench"
mapmodel 0 0 0 0 "screw"
mapmodel 0 0 0 0 "signs/flammable"
mapmodel 0 0 0 0 "signs/speed"
mapmodel 0 0 0 0 "signs/maint"
mapmodel 0 0 0 0 "signs/caution"
mapmodel 0 0 0 0 "signs/biohazard"
mapmodel 0 0 0 0 "fag"
mapmodel 0 0 0 0 "can"
mapmodel 0 0 0 0 "can2"
mapmodel 0 0 0 0 "wood01"
mapmodel 0 0 0 0 "hook"
mapmodel 0 0 0 0 "coffeemug"
mapmodel 0 0 0 0 "flyer"
mapmodel 0 0 1 0 "poster"
mapmodel 1 1 0 0 "aard"
mapmodel 4 1 0 0 "bridge"
mapmodel 0 1 0 0 "ladder_rung"
mapmodel 0 8 0 0 "drainpipe"
mapmodel 2 2 0 0 "toca/airconditioner"
mapmodel 0 0 0 0 "toca/bullet"
mapmodel 0 1 0 0 "toca/cinderblock"
mapmodel 1 7 0 0 "toca/commrack"
mapmodel 1 4 0 0 "toca/commrack2"
mapmodel 0 0 0 0 "toca/computer/monkeymou"
mapmodel 1 8 0 0 "toca/corrugated/beam"
mapmodel 1 4 0 0 "toca/guardrail"
mapmodel 1 4 0 0 "toca/guardrail2"
mapmodel 0 0 0 0 "toca/milkcarton"
mapmodel 1 1 0 0 "toca/monitor"
mapmodel 2 3 0 0 "toca/officedesk"
mapmodel 0 0 0 0 "toca/plasmatv"
mapmodel 4 1 0 0 "toca/platformmet"
mapmodel 0 6 0 0 "toca/powermeter"
mapmodel 1 6 0 0 "toca/rack"
mapmodel 2 8 0 0 "toca/radarconsole"
mapmodel 0 0 0 0 "toca/securitycam/secucam"
mapmodel 0 0 0 0 "toca/sgshell"
mapmodel 4 1 7 0 "toca/stairs1"
mapmodel 4 1 0 0 "toca/stairs2"
mapmodel 1 3 0 0 "toca/radioactivedrum"
mapmodel 1 2 0 0 "toca/radioactivedrum2"
mapmodel 2 1 0 0 "toca/tyre"
mapmodel 1 2 0 0 "toca/trashbag"
mapmodel 1 3 0 0 "toca/trashcan"
mapmodel 1 2 0 0 "toca/tv"
mapmodel 2 3 0 0 "toca/utilitytable"
mapmodel 1 3 0 0 "toca/wheel"
mapmodel 0 0 0 0 "toca/signs/biohazard"
mapmodel 0 0 0 0 "toca/signs/chemical"
mapmodel 0 0 0 0 "toca/signs/confined"
mapmodel 0 0 0 0 "toca/signs/toxic"
mapmodel 0 0 0 0 "toca/signs/donotenter"
mapmodel 0 0 0 0 "toca/signs/explosives"
mapmodel 0 0 0 0 "toca/signs/firstaid"
mapmodel 0 0 0 0 "toca/signs/noentry"
mapmodel 0 0 0 0 "toca/signs/nosmoking"
mapmodel 0 0 0 0 "toca/signs/radioactive"
mapmodel 0 0 0 0 "toca/signs/restricted"
mapmodel 1 6 0 0 "toca/signs/target"
mapmodel 0 2 0 0 "toca/computer/pc"
mapmodel 1 8 0 0 "toca/corrugated/fence1"
mapmodel 1 8 0 0 "toca/corrugated/fence2"
mapmodel 0 0 0 0 "toca/securitycam/vertmount"
mapmodel 0 0 0 0 "toca/securitycam/wallmount"
mapmodel 1 4 0 0 "toca/guardrail2/gr2pole"
mapmodel 0 0 0 0 "toca/airconditioner/interior"
mapmodel 1 1 1 0 "toca/pipes/concretepipe"
mapmodel 1 1 1 0 "toca/pipes/metalpipe"
mapmodel 0 1 0 0 "toca/pipes/metalpipe2"
mapmodel 0 0 0 0 "signs/arab"
mapmodel 1 1 0 0 "toca/milkcrate"
mapmodel 0 0 0 0 "toca/ceilingfan"
mapmodel 1 7 0 0 "toca/tree1"
mapmodel 0 17 0 0 "toca/palmtree1"
mapmodel 2 3 0 0 "toca/razorwire"
mapmodel 0 14 0 0 "toca/tree2"
mapmodel 0 18 0 0 "toca/pine"
mapmodel 2 7 0 0 "toca/servercluster/rack"
mapmodel 2 1 0 0 "toca/servercluster/U3_1"
mapmodel 2 1 0 0 "toca/servercluster/U3_2"
mapmodel 2 1 0 0 "toca/servercluster/U3_3"
mapmodel 2 2 0 0 "toca/servercluster/U6_1"
mapmodel 2 2 0 0 "toca/servercluster/U6_2"
mapmodel 2 2 0 0 "toca/servercluster/U6_3"
mapmodel 0 4 0 0 "toca/window1"
mapmodel 1 2 8 0 "toca/barbwire"
mapmodel 1 1 0 0 "toca/shelf"
mapmodel 4 1 15 0 "toca/guardtower"
mapmodel 1 2 0 0 "toca/treetrunk1"
mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
loadnotexture
texturereset
texture 0 "./kurt/klite1.jpg"
texture 0 "./toca/greybricks.jpg"
texture 0 "./arcitool/archibrick01.jpg"
texture 0 "./arcitool/archibrick02.jpg"
texture 0 "./arcitool/archibrick03.jpg"
texture 0 "./arcitool/archibrick04.jpg"
texture 0 "./arcitool/archibrick05.jpg"
texture 0 "./arcitool/archibrick06.jpg"
texture 0 "./arcitool/archibrick07.jpg"
texture 0 "./arcitool/rohbaubims.jpg"
texture 0 "./mitaman/grsites/brick051.jpg"
texture 0 "./mitaman/grsites/brick065.jpg"
texture 0 "./boeck/stone_022.jpg"
texture 0 "./DigitalFlux/gray_bricks_02.jpg"
texture 0 "./DigitalFlux/gray_bricks_01.jpg"
texture 0 "./makke/bricks_2.jpg"
texture 0 "./makke/bricks_3.jpg"
texture 0 "./makke/brickwall.jpg"
texture 0 "./noctua/wall/brick02.jpg"
texture 0 "./sub/brick_wall_08.jpg"
texture 0 "./sub/brick_wall_09.jpg"
texture 0 "./makke/bricky.jpg"
texture 0 "./makke/01-CMU.jpg"
texture 0 "./makke/mauer1.jpg"
texture 0 "./makke/mauer2.jpg"
texture 0 "./makke/d_brick.jpg"
texture 0 "./mitaman/3dcafe/stone18.jpg"
texture 0 "./noctua/tiles/16tile12.jpg"
texture 0 "./noctua/tiles/16tile09.jpg"
texture 0 "./noctua/tiles/16tile10.jpg"
texture 0 "./noctua/tiles/16tile11.jpg"
texture 0 "./noctua/tiles/16tile07.jpg"
texture 0 "./arcitool/Cotta1-grau.jpg"
texture 0 "./arcitool/Cotta1-graubraun.jpg"
texture 0 "./arcitool/Cotta1-graubraunhell.jpg"
texture 0 "./arcitool/Cotta1-hell.jpg"
texture 0 "./arcitool/Cotta2-beige.jpg"
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[/cubescript]
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