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AssaultCube v1.1 Release
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08 Aug 10, 09:17PM
Post: #91
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RE: AssaultCube v1.1 Release
Just because the anticheat is not perfect yet, it's no reason to turn it off. It was quite forseeable that we'd get some false positives here and there, but I trust Brahma in working it out - just needs some time and real pubbing feedback for him to nail it right. Please be patient :)
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08 Aug 10, 09:57PM
(This post was last modified: 08 Aug 10 09:58PM by Panda.)
Post: #92
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RE: AssaultCube v1.1 Release
Sister wanted it to be turned off in those modes because of the annoying and false bans at the moment, which disrupt that kind of games severely.
Obviously it should rather be fixed (and released) and not turned off. |
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08 Aug 10, 10:24PM
Post: #93
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RE: AssaultCube v1.1 Release
I thought no-playing concerned maps fixed that problem. Is it true ?
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09 Aug 10, 12:14PM
Post: #94
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RE: AssaultCube v1.1 Release
What maps ?
I was banned of ac_elevation. |
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10 Aug 10, 08:26AM
Post: #95
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RE: AssaultCube v1.1 Release
(08 Aug 10 05:19PM)TheCrema Wrote: You gotta be faking kidding me, right? opposite, i feel like a god now that lot of good players of 1.04 are failing a lot in 1.1 and finally i can kill them. well sorry for what i said, now the anticheat is fixed so is all ok :P |
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10 Aug 10, 08:33AM
Post: #96
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| RE: AssaultCube v1.1 Release | |||
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10 Aug 10, 07:42PM
Post: #97
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RE: AssaultCube v1.1 Release
YS is right, now everyone pwn me :(
lol im jk X] |
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22 Aug 10, 10:51PM
Post: #98
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RE: AssaultCube v1.1 Release
I love being kick after having a 16-1 kill/deaths in desert tosok servers.
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23 Aug 10, 12:52AM
Post: #99
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| RE: AssaultCube v1.1 Release | |||
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22 Sep 10, 04:31AM
Post: #100
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RE: AssaultCube v1.1 Release
ok im new to the game so how to i play can some one help me
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22 Sep 10, 07:24AM
Post: #101
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RE: AssaultCube v1.1 Release
pfft Nice name -_-
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