31 Oct 16, 12:58PM
Even if it wasn't a mere bug in the first place, I wouldn't want to have this as a feature.
The possibility to jump that high breaks a whole lot of maps to begin with, e.g. exiting the RVSF-base on desert3 across the lockers. Makes it a game-braking exploit and a real downer at the moment, for me anyway.
Besides that, this ain't Quake and I can't see why such a random gameplay alteration will add 'skill' to the game. The whole 'skill' argument is pretty subjective anyway and 'accessibility' might even be the better design approach in regards of getting in new players. Can't help the impression some try getting jump-pads through the back door.
Actually, the more 'realistic' approach to movement is what brought me here from a brief episode of messing around with Sauerbraten. The base-gameplay is just fine and could stay like that forever, for all I care. However, client and server used to be way more stable in the past. Fixing those, is what I'm concered about most at the moment.
The possibility to jump that high breaks a whole lot of maps to begin with, e.g. exiting the RVSF-base on desert3 across the lockers. Makes it a game-braking exploit and a real downer at the moment, for me anyway.
Besides that, this ain't Quake and I can't see why such a random gameplay alteration will add 'skill' to the game. The whole 'skill' argument is pretty subjective anyway and 'accessibility' might even be the better design approach in regards of getting in new players. Can't help the impression some try getting jump-pads through the back door.
Actually, the more 'realistic' approach to movement is what brought me here from a brief episode of messing around with Sauerbraten. The base-gameplay is just fine and could stay like that forever, for all I care. However, client and server used to be way more stable in the past. Fixing those, is what I'm concered about most at the moment.