28 Jul 15, 04:36AM
IDK if this is too radical, but I'd like a system where weapon stats can be adjusted in-game, so for example in single-player, of course, players can muck around as much as they like and set any stat to whatever arbitrary value they like. For multiplayer, the exact mechanics will need to be worked out, but I do have some ideas:
- Server admin should be able to set different values for each map/mode
- Players can vote for certain weapon stats to be changed (if the server allows)
- Servers might allow players to choose from "stat sets" (e.g. we can have the vanilla stat set, but also let player to choose 1.04/1.1/x.x weapon stats, or we can have different sets for different gametypes e.g. one for pubs, one for matches, one for... whatever) instead of allowing arbitrary changes
This should make balance tweaking easier (anyone can experiment at least locally, no need for recompiles), and would allow different weapon balance for different game types (lot of people seem to think that, for example, weapon balance focusing on hectic pubs will not be very good for small 1v1/2v2 matches).
I already have partly coded this, but how exactly this feature would work (if it is even accepted) will need discussion before I can take it further (if anywhere).
By extension, one might also want to create custom gamemodes, e.g. custom starting health, only allow certain weapons, disable/enable pickups...). If this is out of bounds, fair enough, but even if this will never go official I'm happy to give it a shot if enough people want to give it a shot.
- Server admin should be able to set different values for each map/mode
- Players can vote for certain weapon stats to be changed (if the server allows)
- Servers might allow players to choose from "stat sets" (e.g. we can have the vanilla stat set, but also let player to choose 1.04/1.1/x.x weapon stats, or we can have different sets for different gametypes e.g. one for pubs, one for matches, one for... whatever) instead of allowing arbitrary changes
This should make balance tweaking easier (anyone can experiment at least locally, no need for recompiles), and would allow different weapon balance for different game types (lot of people seem to think that, for example, weapon balance focusing on hectic pubs will not be very good for small 1v1/2v2 matches).
I already have partly coded this, but how exactly this feature would work (if it is even accepted) will need discussion before I can take it further (if anywhere).
By extension, one might also want to create custom gamemodes, e.g. custom starting health, only allow certain weapons, disable/enable pickups...). If this is out of bounds, fair enough, but even if this will never go official I'm happy to give it a shot if enough people want to give it a shot.