(19 Jul 15, 10:13AM)Luc@s Wrote: I would not mind adding zero to the team if he was very clear about what hes planning, but remember that as far as something is limited to maps its not going to have tremendous effect.
Alright. Guess I'll list a few things. Maps do have a large impact on the game however, if CS:GO was exactly as is with only generally boring and ugly maps to play competitively then I doubt it'd be nearly as popular. I'm not just talking about 1 or 2 maps either, I'm willing to work on each current official map individually if it need be.
1. Fix maps - Few of the current official maps aren't as good as they could be gameplay-wise. Just small edits like fixing narrow angles and balancing out the map. Make them more fun overall. As little changes to aesthetic as possible. As a mapper I know how it might feel for someone to edit your map with huge changes, but for the sake of keeping players around shifting pickups and moving doors a few cubes seems reasonable.
2. Test and add competitive maps - We got a lot of fine public maps but the competitive scene has been circling the same 5 or so maps since I've joined, with the occasional annoying biased map thrown in. New maps, tested with a team of good players (don't know who yet, don't ask) multiple times and stuff like that.
3. Removing old maps - This would be ideal. I get how anything could be added at the start of AC when there weren't as many maps as there are today, but now there are loads of maps and of higher quality. I can cope without this but some of the official maps don't set the standard for good custom maps in gameplay or aesthetic so that's a little strange.
4. Add public maps - If we get around to removing the unplayed maps then I suppose some nicer pub maps could be added. Akimbo is littered with them so honestly this is pretty easy. Just need to vote them in pubs to test or set up some kind of testing server on the ms. Think we could have a server that's always at the top of the ms with a custom rotation testing public maps for the next version? That'd be nice.
5. New ideas - Got plenty of new ideas that I could discuss with you and other devs that could really improve map quality, of course I wouldn't be able to code them so that's completely dependent on how much is going on with other projects. Stuff like death clips would be incredibly useful for AC, like how it's impossible to make cliff faces or nice bridges without people falling off the world and getting stuck or invisible walls stopping you. Blue sky thinking and all that. This is totally last on my list of things to do and obviously up for discussion with devs and the community.
What else can a mapping dev do? That's about all I can think of at the moment.