Rapier
#5
It's good in average, the things I'd improve are the roof delimitations between walls and the skymap, and also maybe fix the custom textures to make it fit with the cube grid, like the gray floor texture for example.
Also, it's kinda poor in texture variety, especially when the player needs to recognize the area where he his, nothing but the architecture can give his aproximative position or tell him in which base he is because both bases are textured the same way.
Thanks given by:


Messages In This Thread
Rapier - by RKTnoob - 03 Mar 15, 06:49PM
RE: Rapier - by Nightmare - 03 Mar 15, 08:50PM
RE: Rapier - by Medusa - 04 Mar 15, 10:29AM
RE: Rapier - by Boomhauer - 21 Mar 15, 05:44AM
RE: Rapier - by RKTnoob - 04 Mar 15, 12:54PM
RE: Rapier - by ExodusS - 04 Mar 15, 04:46PM
RE: Rapier - by InitialSAW - 04 Mar 15, 07:00PM
RE: Rapier - by Harps - 04 Mar 15, 11:31PM
RE: Rapier - by RKTnoob - 05 Mar 15, 01:07AM