AC 1.3 or AC 2, Your Expectations and Estimations
(24 Nov 14, 01:46PM)stef Wrote: You must be joking... not even a dev gets such an assurance.

Why not if the code is good?

(24 Nov 14, 01:46PM)stef Wrote: How about you try to figure out, how that function should behave in detail? For example, what should happen to a player in the middle of a jump? What should happen to an armed or thrown grenade?

I don't have a strong preference on these things. I'd probably be happy with whatever was a side-effect of the way I coded pause. What do you suggest?

(24 Nov 14, 01:53PM)G1gantuan Wrote: " If during a match the "5 remaining players" decide they can always unpause -- this only provides an option." i don't understand this sentence in particular

I'm saying that if someone disconnects in match mode and the remaining players don't want to wait they can simply unpause!
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Messages In This Thread
RE: AC 1.3 or AC 2, Your Expectations and Estimations - by Roflcopter - 24 Nov 14, 02:10PM