20 Oct 14, 03:10PM
/mapshrink doesn't speed up the rendering (but it may shave a few bits from network traffic). I made a corrected version of douze several months ago, which actually improved rendering speed. As it was never committed, I instead wrote an automatic optimiser (/mapmrproper) who fixes that kind of bug in all maps with every save ;) Actually, mapmrproper has now replaced the old broken optimiser that used to mess up maps during saves.