The decision was probably based on some report "players vs played maps", i know one custom game in starcraft which was almost killed by one update over night. It took few months to update map. the players left. It obviously underlines the hate against variability in mapping. It is their reputation.
The serious matches with custom maps is non-sense. These maps were created for training or public. And can be good candidates for next release. The fun match, for example tennis map with grenades is acceptable.
The serious matches with custom maps is non-sense. These maps were created for training or public. And can be good candidates for next release. The fun match, for example tennis map with grenades is acceptable.