20 Feb 13, 02:25AM
Hi All,
Nightmare pointed out that I should introduce myself, don't know what the proper form or etiquette is on this forum but here it goes:
I was born in Romania -- a long time ago. Currently a US Citizen, I leave in Seattle where I work as a software engineer and I have been coding in C, C++ and other languages since the early 90s. I (re)started playing video games relatively recently and I like AC's gritty feel (maybe because certain maps look like out of Seattle's Pioneer Square). I wanted to "train" in single-player mode before attempting to play online, only to discover that the AI had a few things to be desired -- so I sat down to write one from scratch. I made it up based on some general game design principles (such as using a waypoint system) and common sense (use graph search and collision detection to navigate the maps).
As some of you already know I shared my experiment on this forum (and I thought I'd be laughed out of here). Quite unexpectedly it seems like I got taken seriously :)
I also made the mistake and volunteered to help with code bugs for the upcoming release and ärkefiende did not miss the opportunity to assign me some -- which I will be having fun fixing.
Thanks for adding me to this community!
Nightmare pointed out that I should introduce myself, don't know what the proper form or etiquette is on this forum but here it goes:
I was born in Romania -- a long time ago. Currently a US Citizen, I leave in Seattle where I work as a software engineer and I have been coding in C, C++ and other languages since the early 90s. I (re)started playing video games relatively recently and I like AC's gritty feel (maybe because certain maps look like out of Seattle's Pioneer Square). I wanted to "train" in single-player mode before attempting to play online, only to discover that the AI had a few things to be desired -- so I sat down to write one from scratch. I made it up based on some general game design principles (such as using a waypoint system) and common sense (use graph search and collision detection to navigate the maps).
As some of you already know I shared my experiment on this forum (and I thought I'd be laughed out of here). Quite unexpectedly it seems like I got taken seriously :)
I also made the mistake and volunteered to help with code bugs for the upcoming release and ärkefiende did not miss the opportunity to assign me some -- which I will be having fun fixing.
Thanks for adding me to this community!