"What if": AssaultCube SP MOD
#1
I am a friend of ELPAPASITO3000 writting this idea of his in English due to unavoidable difficulties (beer, poor english...)

I think its very good so Ill do my best to make this thing grow, if its possible that is:

Seeing the lack of modes to play on singleplayer, the idea comes as a very simple though, but it might be difficult to implement, or so I think as I do not understand the coding needed behind this kind of thing.

ELPAPASITO3000 likes PointBlank very much, and the other day playing ac_keller he had to shoot some player that were going over the bridge, and an inspiration came:

How does it sound if we, the community, make a SP campaign that could transcend the barriers actually present on AC?

In this era of map requirements and weapon balance some decisions are being made that bite AC on some of its very popular and best "meta" games, from zombies or only headshots modded servers, to auto kick or !reset functions being labelled as "innapropiate".

There must be a middle point to all of this. The tab server option seems not to be a good solution as it has been disregarded, so other steps can (or have) to be followed to maintain this thing that in my opinion makes AC such a good game, its player contributions.

I am derivating a bit from the initial purpose of the thread, but I think this must be addresed. Im not saying that the devs arent doing a great job, because for the game to be succesful for such a long time, great things have had to have been made, in order for it to maintain its essence and its player base. What Im saying is, lets not throw more food on their plate and lets all step up to let them see we are capable of achieving our own goals without it affecting theirs.

I am guilty of trying to push alternative gamemodes down their throats, thiking that it was for their own good, when mostly, it is my love for such things taking control of my emotions... maybe you guys feel the same, maybe you are saying, what the fuck is this guy talking about. Well, I am a passionate of trying to find alternative ways of playing games, and when ELPAPASITO3000 told me about this, I thought, this MUST be a part of this game, so now, I have the chance of introducing you to his idea, and I am going to try to be as clear as possible in order for you guys to help him/me/AC, to make AC an even better game.

Have you ever played Resident Evil 4, or time Crisis, or Point Blank?

Well, he thought that it might be possible to code a SP "campaign" with gameplay similar to those games. (I.E: RE 4 shooting gallery)

Think of it like this: (Here is where I wish I knew mapping and that I could explain myself better, but I will try)

Did you ever play lss_window (or alike name)?

Imagine a three storie high building, with 4 cublices as seen in the afore mentioned map in each story.
You have CLA bots spawn, one in each cubicle, RSF ones, spawning in others, and Neutral ones in others.

Player spawns infront of the building, with no option to move. He is given a random weapon, and round starts. He has X ammount of time to kill X given targets, which at first might be CLA and then change, with a score tracking method, and bonus points for completing each round. Bots will be crouching randomly or with given patterns, maybe going around in circles for higher difficulty, maybe you put passarels in front of each story and make bots walk in front of the windows, for added difficulty. The possibilities are limitless!
Example, you make bots drop from celing, you have to kill them as they fall. (When they hit the ground, they suicide, i.e.).

Another implementation of this idea, is having them bots walk in line across ac_keller's bridge. The player spawns below, aside either colum in tunnel to CLA's or RVSf's armour. It is my understanding that it is possible to make bots move faster, so you would only have to have the bots running across the bridge, any given number (as much as possible, one line going towards cla, another behind going towards RVFS, i.e.) and doing any shit you want, like 360 jumps, crouching...; CLA, RVSF and neutral aternating... Again, you could increase difficulty by adding obstacles (fences, etc,,,) and such. The player is given a random weapon and an objective, and his aim is to obtain maximun score.

Leats but not last, the known by all straight shooting gallery, where bots be sitting behind boxes and you have to shoot them as they appear. Again, objectives could be CLA, RVSF and neutral playermodels, obtaining points when killing the right ones and losing them when not.

Let me be clear, I or ELPAPASITO3000 now nothing about coding, and aren't aware of how much effort this could take, but dreaming is free, so please be welcome to add any ideas/opinions about this crazy idea, and if I wasn´t clear enough about any of the things said, I will try my best to keep an eye on the thread and talk to ELPAPASITO3000 to add my opinions and views about the things being said.

Think on this as a coop effort, to build something that might light the bulb inside the actual dev team, that growing and adding new crazy things isnt necessarilty something terrible, but something that talks to a more wide audience than the actual playerbase.

Thanks for reading, I will add that ELPAPASITO3000 had taken some pictures and wanted to make some improvements to his original idea, but we agree that now its explained and that it is best to let this stir in the AC forums, so maybe we all get something out from this.

Have a wonderful day and keep it real!

I like very much
EZTO HES INCREIVLE AZI AGO AMIGHOS VUENOs EN ASSUALT CUBE
Thanks given by:


Messages In This Thread
"What if": AssaultCube SP MOD - by ELPAPASITO3000 - 30 Dec 12, 01:20AM
RE: "What if": AssaultCube SP MOD - by Orynge - 30 Dec 12, 02:28AM
RE: "What if": AssaultCube SP MOD - by ExodusS - 30 Dec 12, 02:56PM
RE: "What if": AssaultCube SP MOD - by ELPAPASITO3000 - 30 Dec 12, 08:23PM
RE: "What if": AssaultCube SP MOD - by ELPAPASITO3000 - 31 Dec 12, 06:03PM
RE: "What if": AssaultCube SP MOD - by Oracle - 31 Dec 12, 08:04PM
RE: "What if": AssaultCube SP MOD - by |HP| - 31 Dec 12, 08:13PM
RE: "What if": AssaultCube SP MOD - by Orynge - 01 Jan 13, 01:54AM
RE: "What if": AssaultCube SP MOD - by |HP| - 02 Jan 13, 12:47AM
RE: "What if": AssaultCube SP MOD - by Oracle - 01 Jan 13, 02:53AM
RE: "What if": AssaultCube SP MOD - by Oracle - 02 Jan 13, 01:04AM