(11 Feb 11, 09:50PM)Fate Wrote:(11 Feb 11, 04:51PM)Syntax Wrote:(11 Feb 11, 06:08AM)Fate Wrote: However... I was playing a few inters, and it occured to me that occasionally the grenades are able to gib you from very far distances, like over 8 cubes. Is this a bug or something?It's probably due to lag. This has happened to me ever since I started playing in 0.93.
Did you not get it before?
Probably, but I'm not too sure. Castiel was complaining the same thing in-game.
Yeah it was weird, I'd see a nade and move away(having about 220 ping) and even though I was a fair distance away i'd still die, not only that, they were killing me from at least 100 health at this distance. Has the radius of nades been increased or am I just imagining this?
Also, on the overpower of the sniper/pistol combo, I was able to hold a decent ratio in the 4v4 with pistol+sniper even though I myself am horrible at sniping, I would never use it in a match as I am simply not competitive enough. If the sniper hits the first shot, you are dead majority of the time(unless you've cleverly backed onto health), as the larger pistol clip means that spamming pistol towards the player will almost always result in a kill.
You may say 'armour up' etc, but armour only respawns every 25 seconds(I'm fairly sure), even in 2v2s there is not enough armour to protect you in a map like depot from snipers.