The script requests/brainstorming thread!
#53
renderhud.cpp:
const char *crosshairnames[CROSSHAIR_NUM] = { "default", "teammate", "scope" };
Texture *crosshairs[CROSSHAIR_NUM] = { NULL }; // weapon specific crosshairs
One for the ideas thread.
Thanks given by:


Messages In This Thread
RE: The script requests/brainstorming thread! - by V-Man - 22 Feb 11, 05:16AM