The script requests/brainstorming thread!
#44
I tried the nadetimer script, and it is very buggy (no offense). when i open AC, it usually sets my crosshair to the 0.0 image, instead of the default xhair. when i right click, it will start the countdown, and go all the way through to 0.0, but then my default xhair won't pop up again. however, i found that if i double clicked quickly, when the timer ran out it would switch back to my default xhair. Also, the countdown seems to be slightly off (the grenade explodes at .2 or .1 sometimes).
on another note, i didn't like losing my xhair while the countdown was going, so i edited the countdown xhair files and put the decimal point in the center of the image, where the xhair normally is.
EDIT:
//loop i 10 [ addcheck (concatword altaction_ $i) qnadetimer ]
//add2eachbind attack nadetimer
alias altaction_8 [ nadetimer; attack ]
I changed it to this, it seems to work better. this way, i can still right click to pull out my nades, then right click again to throw with nadetimer.
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Messages In This Thread
RE: The script requests/brainstorming thread! - by Lantry - 20 Feb 11, 09:19PM