19 Nov 10, 03:08AM
Just been talking to panda on irc, clearing up most of those points.
Sniper is not supposed to get stronger than it was in 1.0 - keep in mind these are just the initial thoughts ( and me thinking aloud ) about the balance - just the initial values ("directions") I want to test to see if it works out.
AR will not effectively go weaker, just a tad harder to handle. The balance between SMG and AR is still a tricky thing, the values I found are just a starting point. Things must be tested, not everything can be calculated on paper.
Shotgun: Hitzones doesn't mean hitzones on the player's body. It means circular zones of diffrent damage, so we can balance the damage/range ratio better and finer than now.
Stronger nades sound good so far, but for now we concentrate on the main guns first. I see that there is room for improvement though, it feels like nades need a small adjustment to the stronger armour.
Sniper is not supposed to get stronger than it was in 1.0 - keep in mind these are just the initial thoughts ( and me thinking aloud ) about the balance - just the initial values ("directions") I want to test to see if it works out.
AR will not effectively go weaker, just a tad harder to handle. The balance between SMG and AR is still a tricky thing, the values I found are just a starting point. Things must be tested, not everything can be calculated on paper.
Shotgun: Hitzones doesn't mean hitzones on the player's body. It means circular zones of diffrent damage, so we can balance the damage/range ratio better and finer than now.
Stronger nades sound good so far, but for now we concentrate on the main guns first. I see that there is room for improvement though, it feels like nades need a small adjustment to the stronger armour.