"What if": AssaultCube SP MOD
#9
Some weeks ago I took a look at the bot source code. IT'S BROKEN. Much of what you say depends heavily on the specific type of AI you want to apply. Couldn't be so difficult to hardcode some AI patterns specifically for the types of mini games you comment.

You made me remember good 'ol times with Time Crisis in my PSX, so just for this I offer my help, but please:

(31 Dec 12, 03:41AM)jAcKRoCk* Wrote: ... No escribas como retrasado mental.
Thanks given by:


Messages In This Thread
"What if": AssaultCube SP MOD - by ELPAPASITO3000 - 30 Dec 12, 01:20AM
RE: "What if": AssaultCube SP MOD - by Orynge - 30 Dec 12, 02:28AM
RE: "What if": AssaultCube SP MOD - by ExodusS - 30 Dec 12, 02:56PM
RE: "What if": AssaultCube SP MOD - by ELPAPASITO3000 - 30 Dec 12, 08:23PM
RE: "What if": AssaultCube SP MOD - by TheNihilanth - 31 Dec 12, 07:29AM
RE: "What if": AssaultCube SP MOD - by ELPAPASITO3000 - 31 Dec 12, 06:03PM
RE: "What if": AssaultCube SP MOD - by Oracle - 31 Dec 12, 08:04PM
RE: "What if": AssaultCube SP MOD - by |HP| - 31 Dec 12, 08:13PM
RE: "What if": AssaultCube SP MOD - by Orynge - 01 Jan 13, 01:54AM
RE: "What if": AssaultCube SP MOD - by |HP| - 02 Jan 13, 12:47AM
RE: "What if": AssaultCube SP MOD - by Oracle - 01 Jan 13, 02:53AM
RE: "What if": AssaultCube SP MOD - by Oracle - 02 Jan 13, 01:04AM