23 Feb 11, 12:55PM
I see a lot of people (some jerks, some not) blaming ac_douze.
This is stupid. It is the same to blame a "tool", instead of the way the "tool" is used. Smart people would not hate the "medicine", but how it is applied (and if it is really necessary).
The problem is not the map/mode (CTF ac_douze in this example), but how it is used and the amount of players it supports.
This is a good official map, that should be played in CTF at 1x1 or 2x2 (according to what I learned from makkE). It does not "hurt" the engine, and keeps the spirit of the game.
It is not the same as headshot city, that should never be played, because perverts the main purpose of this game.
Eliminating the bad map/modes is not an easy task. It is a development imposition which affects the freedom of the server owners in creating their map rotations (along with cheating, this is the permanent issue of this community).
From 1.0 to 1.1 we were able to reduce the weird maps, and increase the difficult to create them. Obviously the system is not perfect, but it is pretty good (some suckers disagree, but suckers will always suck). And in future releases this system will be improved.
So please... Keep your ignorance to yourself. Do not blame an official map/mode, but how it is being played (usually with 10 times more players than it should be).
This is stupid. It is the same to blame a "tool", instead of the way the "tool" is used. Smart people would not hate the "medicine", but how it is applied (and if it is really necessary).
The problem is not the map/mode (CTF ac_douze in this example), but how it is used and the amount of players it supports.
This is a good official map, that should be played in CTF at 1x1 or 2x2 (according to what I learned from makkE). It does not "hurt" the engine, and keeps the spirit of the game.
It is not the same as headshot city, that should never be played, because perverts the main purpose of this game.
Eliminating the bad map/modes is not an easy task. It is a development imposition which affects the freedom of the server owners in creating their map rotations (along with cheating, this is the permanent issue of this community).
From 1.0 to 1.1 we were able to reduce the weird maps, and increase the difficult to create them. Obviously the system is not perfect, but it is pretty good (some suckers disagree, but suckers will always suck). And in future releases this system will be improved.
So please... Keep your ignorance to yourself. Do not blame an official map/mode, but how it is being played (usually with 10 times more players than it should be).