Suggestion
#1
Looking through the blacklist pages I've noticed quite a few "knife hacks." I'm going to split up a few statements so it's easier to consider and reply to each piece.

I know that it is possible for the client to send shots directly to an entity's co-ordinates. This is how knife hacks work.

I know that where an entity is facing is derived using pitch and yaw calculations.

I'm almost positive that, if the development team were to switch it up by having the client send a shot request to the server, you would eliminate the possibility of knife hacks and what I consider wall hacks (being able to shoot through walls).

The suggestion is to have the server process the request and calculate the bullet path on it's own using the player's position, pitch and yaw.

I'm about 99% certain that this information is all "spot-on." Please correct me if I'm wrong.
Thanks given by:


Messages In This Thread
Suggestion - by Terran - 29 Mar 12, 05:50AM
RE: Suggestion - by Vanquish - 29 Mar 12, 06:14AM
RE: Suggestion - by Felix-The-Ghost - 29 Mar 12, 06:33AM
RE: Suggestion - by Ronald_Reagan - 29 Mar 12, 06:33AM
RE: Suggestion - by MorganKell - 29 Mar 12, 06:35AM
RE: Suggestion - by Felix-The-Ghost - 29 Mar 12, 06:38AM
RE: Suggestion - by Terran - 29 Mar 12, 06:46AM
RE: Suggestion - by Felix-The-Ghost - 29 Mar 12, 05:57PM
RE: Suggestion - by tempest - 29 Mar 12, 03:26PM
RE: Suggestion - by Ronald_Reagan - 02 Apr 12, 02:31AM
RE: Suggestion - by Felix-The-Ghost - 02 Apr 12, 05:40AM
RE: Suggestion - by Ronald_Reagan - 02 Apr 12, 06:30AM