14 Jan 12, 10:38PM
And by the way, no one has explained to me what benefits spread provides. If it's used to make weapons less effective over range why not simple decrease damage over range? Cuts out the luck factor while keeping the same effect.
You're right, the spread goes like this: 20, 20, 20, 60, 60, 60, 60, etc which in itself is retarded (and worse still in SVN). I don't think real guns do fire like that but the project's goal is fun not realism. Shame high spread provides neither.
(14 Jan 12, 10:20PM)Felix-The-Ghost Wrote: From what I hear (and I could be hearing wrong) the AR is coded to have different spread after 3 continuous shots. I just think that should be visually represented in the game (with the gun jerking left to right, explaining the bizarre spread since bullets don't just fire out of guns in wildly random directions to the degree in Roflcopter's screenshots)
You're right, the spread goes like this: 20, 20, 20, 60, 60, 60, 60, etc which in itself is retarded (and worse still in SVN). I don't think real guns do fire like that but the project's goal is fun not realism. Shame high spread provides neither.