01 Jan 12, 06:18AM
(This post was last modified: 01 Jan 12, 06:55AM by Roflcopter.)
(01 Jan 12, 05:49AM)Bukz Wrote: I've been using Win XP 64-bit and the amount of sounds that are dropped, both in and out of multiplayer is disturbing.
Probably driver-specific then. I also wonder whether having more or less simultaneous sounds helps.
Assuming it is to do with sounds starting too close together, could hitsounds be kind of stacked up and only popped off the stack and played at slightly delayed intervals one at a time? Of course just a counter of the remaining number of hitsounds to play would be necessary.
I've worked on this briefly and it does work to space out hitsounds nicely. I can pass the patch to a developer if they're interested. Not really sure how I should organize one part of the code since I'm not familiar with the source.