Poll: you want new features in AC? (you can turn on/off in game menu)
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new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

some suggestions for ac(graphic and gameplay)
Quote:Certainly some ideas can be adapted into the game, but gameplay altering-ones shouldn't be. Many of us here have played the game for years, and we've reacted harshly with any changes to the gameplay. During the transition from 1.04 to 1.1, there was a lot of controversy due to weapon balance and armour changes. I assume that you haven't gotten into the competitive scene yet, and that you play on public servers whether by preference or because you're still fairly new. But for the players that do, every little number and edge counts. Hopefully that might shed light onto why so many of us don't like too many changes.

As for cosmetic changes, that doesn't matter as much - but I must continue to stress that it's better to try and start making them yourself rather than asking for it. If you don't know how, you could always learn how.
I know, but most are casual players, play more for fun.
sometimes changes are needed, the world evolves, why should it be different with a game?

Quote:There was an instagib ctf mod for AC that was made about two years ago...I'm not sure if anyone still has it. It was pretty fun.
now, sometimes, I prefer the stagib in cube2, because with limitations for AC maps stagib play is bad because it is legal to play on large maps. but, still fun in AC(i like the scope).

Quote:Well, I've already sorta answered this earlier in this post. It'll change too much.

It's not a bad idea. It's a good one - but AC has some sacrosanct virginity that shouldn't be destroyed. Maybe you could get some people together and develop your own game ;D
another of manys cs clone? no, thanks, it is better to try to improve existing games XD.
the main change would be that everyone would learn to aim better, and players are rewarded with better aim.
do headshots to kill fast, sometimes it's weird when you are behind a wall, and you die with one sniper shot in the arm : (

Quote:I think there was a misunderstanding. I have nothing against reload animations and drop shells - but the developers will likely not spend time trying to animate reload animations, etc. It might happen. It's actually been suggested for a long time now, but someone from the community would have to attempt to create reload animations and release 'em. That's the most likely way that it'll ever be added. afaik, the devs have their attention focused on other things.

understand, but it's strange, it has many talented people in comu(models, programers,design.) and they could do, if the devs wanted to add something in the game.

Quote:Certainly some ideas can be adapted into the game, but gameplay altering-ones shouldn't be. Many of us here have played the game for years, and we've reacted harshly with any changes to the gameplay. During the transition from 1.04 to 1.1, there was a lot of controversy due to weapon balance and armour changes. I assume that you haven't gotten into the competitive scene yet, and that you play on public servers whether by preference or because you're still fairly new. But for the players that do, every little number and edge counts. Hopefully that might shed light onto why so many of us don't like too many changes.

As for cosmetic changes, that doesn't matter as much - but I must continue to stress that it's better to try and start making them yourself rather than asking for it. If you don't know how, you could always learn how.
I am casual gamer, as most. maybe, the devs can make 2 weapons balance(pro mode and normal mode, like cs pro mod or wolfet pro mod)

Quote:That's not an excuse to ask for something to be done without trying to do help out on actually doing it ;) But if you really think that'll lower your sex appeal...welll...
maybe if I send some pictures of me, the devs to make some changes : P

Quote:The carbine is rarely used in comparison with the other weapons anyway. It was also part of the controversy when 1.04 shifted over to 1.1. Ultimately it didn't turn out to be that big of a deal because it wasn't commonly used.
I use when I want to play seriously, because you need to learn to aim well, kill with the rifle faster than any other weapon(ok, in some situations, shotgun or sniper is better, for fun, i like more AR, and rarely i use the sub, In general, the carbine is better for me)

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Quote:wall of texts calm down.
incoming!!!!!!
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Quote:Right there. Now how about learning how to do it, if you really want that feature so badly, in the time that you otherwise waste writing walls of text here. If you give us nice reloading animations for the existing weapons, we can write the necessary C++ code in no time.
I'm not a game developer, I'm in a forum that allows me to suggest ideas.
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Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by wolfbr - 07 Sep 11, 04:55PM