Poll: you want new features in AC? (you can turn on/off in game menu)
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new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

some suggestions for ac(graphic and gameplay)
#95
(04 Sep 11, 08:00AM)|BC|Wolf Wrote: Why is this discussion still on? Just look at the poll.

I saw the poll, I thought ... I will continue discussing : P

@Syntax
Quote:CoD serving as the basis of many other FPSes? No way. The first three or four, maybe. Saying that CoD was the basis of AssaultCube is a very dubious claim.

People don't reject them. They just don't want AssaultCube to turn into one. If you want to play CoD, play CoD. AssaultCube is about purity and simplicity - arcade with blazing guns and raw glory.

AC has a semi-realistic gameplay, like counter strike or cod, and yes, cod serving as the basis of many games(cross+iron sigh)- exemple?- Medal of honor, true combat elite, AA3, insurgency hl2, crysis, the new goldeneye (the new game, not the n64 or ps2/xbox) version, operation 7, battlefield series, Then, several games were inspired by cod.

AC seems to be more a mix of quake and counter strike.

Quote:arcade with blazing guns and raw glory.

- like soldat, fear, babo violent 2, urban terror or counter strike(but, the difference is that the idea of ​​choosing the weapons at the beginning of the round were adapted to these games).

Quote:about AC ES, the game may have several defects, but, in this game, we can see that it is possible to add cool stuff to the game, without compromising the performance and size of the game.
regardless of who is playing, you can watch some of these ideas into action, like shell drops.

Quote:Again, there's nothing wrong with it. It's just not necessary. If you want to do it, go ahead.
bit of realism is not necessary for you?
if the problem is the frame rate could have a choice option.
exemple:

2D shell drops [] (like duke nuke 3d, or turok 1/2, this is a good example of the effect, which probably will not weigh on the computer of anyone)

Quote:I don't think you should be lecturing anyone on using "real weapons". I've been here for years. It's been suggested at least a hundred times.

The answer was always no.
I never said to add real weapons, said that the weapon of AC are inspired by real guns(like AR are inspired by FN fal, not AR is fn fan).

Quote:If you want reload animations, go make them. I don't mind having reload animations. I'll admit it - I think it'll be a good addition to the game. But I'm definite that it won't be a goal the devs will try to accomplish. If you really want to see reload animations, go animate them.

I do not do animations : P, but, in the forum, it is possible to find good artists, whether devs request, I think they would without problems.

Quote:There is no place for a rocket launcher. Imagine running around with one in an inter. It doesn't make sense.

Hey, I don't want to sound discouraging, though! If you have free time on your hands, you could probably make a mod of AssaultCube with a rocket launcher weapon. The original Cube had a rocket launcher.

like the shotgun? especially the old version(a overpowerd version, rip everything in medium/close range... if they add a weapon will not be as powerful as this : P), or the sniper headshot, its make no sense for you?.

cubes rockets are overpowerd, and tedius, a nob weapon, i want something different. as I suggested, would have been a nob gun.

the gun kills with one shot, however, you are vulnerable after shooting(you need cover or support of your team).
yes, we need rocket jumps : D (rocket jump + pistol or rocket impulse+ knive = coolll : D).



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Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by wolfbr - 04 Sep 11, 02:13PM