Poll: you want new features in AC? (you can turn on/off in game menu)
You do not have permission to vote in this poll.
new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

some suggestions for ac(graphic and gameplay)
#84
(02 Sep 11, 06:58PM)sykes Wrote: The virginity of assault cube has been mildly tainted. :(

I personally love the features in the mod...BUT...would never want my current

AC experience to be replaced with it. If he were to come up with some original content

and release it under a different name...then I'd gladly play both. Part of what makes AC

unique is it's small file size and querky/simple game play...and the changes proposed in this

thread are basically endangering that pleasant cult feeling many of us have towards the

game. Any changes made to the core gameplay of ac should be made exclusively by the

dev team with minimal deviation.

cheers...hauling buckets of flood water...(hurricane)

Off: you write well : P.

on: it is natural that over time, the size of the game increases with time, but, AC still a simple game with small size.

about changes, most require a bit of code, anything that increases the size of the game absurdly(exemple: shell drops, one guy make it in AC ES, and his game still small,the script use shells from AC map's models).

same for effects, is possible to add beautiful effects without affecting the size of the game, and the FPS(skulltag shown as an example, simple and beautiful effects that improve classic doom).

exemple, blood effect = a simple image animation in the body, something simple, like sniper trail effect, same for water splash and bullets impacts, one image for blood effect, one for water effect, one for bullets impacts(like a small smoke), one for water walk... simple things that can make the game more beautiful, without weighing the FPS.

about effects, you can turn it on/off
exemple:

-----
video settings menu/advanced video settings menu

first person shell drops [x]
third person shell drops [x]
shell time [xx sec.] -(time when the capsules remain on the ground)
water bullet splash [ ]
water walk effects [ ] (the water moves when you walk)
bullets impacts - off, low(like the current AC), normal, high(more particles)
sniper trail - very low, nomal(default), high(more particles)
blood decals [x] (like the current AC)
blood splash [x] (a new blood effect, when you hit someone)
----

about differents skins for each skins, in default, would be something like it, exemple:
[Image: handsr.jpg]

but, you can use different models(made by the community or extra packs made by devs), exemple, a classic m4 x ak47 : P.

in gameplay settings, you can set the quality of the models(3 packs of different models come in default)

exemple:

weapon models quality: low(like snake eyes models), medium(default) and high(like slow old man's models).

player models quality(textures): low res, medirum res(default), high res
you can freely add new packs, using scripts, like cube mods,hoo, its cube mod, you can make your low, medium and high models for your mods, there is no requirement to add models to a category, its more for organization, you can add high poly models in low poly category : P. but, in default , low poly, medium poly, and high poly).


I believe these ideas can be tested(alpha, betas.) before they become official : )

Thanks given by:


Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by wolfbr - 03 Sep 11, 10:04PM