Need some help to finalize AmigaOS4 port of AssaultCube
#26
I can't believe it. They seriously rely on an OpenGL depth test to find the world target? Now that explains something.

I'm working on replacing that with a sane method, might take a few hours though.
Thanks given by:


Messages In This Thread
RE: Need some help to finalize AmigaOS4 port of AssaultCube - by tempest - 15 Nov 10, 06:58PM