02 May 21, 09:01PM
(01 May 21, 11:52PM)KillerRay Wrote: Well it's also impossible to prevent hacks like triggerbot, wallhack. But atleast haxbinding can be prevented to some extent right? That's what I meant
To my understanding, wallhack/triggerbot (if it's what I think) are not possible "out-of-the-box" and require hacked clients. (I investigated "triggerbot" as I previously thought possible but it appears the behavior of a certain cubescript function has changed or I misremember it, making it not effeective for exploitation.
"haxbinding" as long as /crouch and /jump are callable with scripts "haxbind" won't go away. HOWEVER as I'm typing this I realize a possible solution would be to have a new kind of bind function where /jump and /crouch can exclusively be used when you physically push a key and not scriptable.
My opinion hasn't changed though (I think a new, easier to execute maneuver could be derived/inspired from "haxjump" so previously created content assuming this ability aren't deprecated but there is no longer a need to use a bind to consistently perform.
(01 May 21, 11:52PM)KillerRay Wrote: Yes, due to the bugfix done, edge jumps now in AC 1.3 is way too slow and random, also the speed gained by crouching and then jumping immediately has belen reduced too.
Is this a confirmed issue? I seem to vaguely remember the possibility of an internal player-speed limiter in the future release so maybe that's unintentionally effecting edge-jumping