20 Dec 14, 11:22AM
(20 Dec 14, 09:17AM)Sveark Wrote:(18 Dec 14, 10:48PM)Luc@s Wrote: the issue was fixed client side for 1.2 release.(19 Dec 14, 01:20PM)Luc@s Wrote: the "old" patch fix is indeed useless
I had an opportunity to try Larry's patch on 5 different machines with different hardware configurations and data centres. The patch was applied to the 1.2.0.2 version of the server. The result is simple: in 4 cases the hit-drop counter showed a nonzero value. I had 0% of hit drops on the only server, the one with the best configuration (a 1 Gb/s port and an Intel Xeon E5-1660 v2 CPU). By the same token, the next configuration after the said one in a descending order was a 100 Mbit/s port with an Intel Core 2 Duo T7700 CPU. Maybe you indeed sorted the trouble out in your perfect world, but the reality gives an example of the contrary. The further word I hand to you.
If you tried different servers with the same patch, it makes no sense. And if you are trying to show that a poor connection and hardware can affect the gameplay, well, o'rly ?
What i want to see is a comparison between the official binaries and the "patched" server (and by patch, you have to be clear : do you just mean the anticheat was removed ?)
As roflcopter i could not detect hitdrops (and i had a bad internet connection at the time i performed the tests).
My methodology was to compare the amount of hits detected on my side to the amount of hits reported by the server.
I tried it on different servers : some servers i did not know and some servers i knew to be running with the anticheat.
The only drops i had were because of my ping when i shot someone who was already dead according to the server.
You have to explain your methodology better.