Poll: How the bright skin issue should be regulated?
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should be completely blocked (this is against the current modding guidelines, so we would need to change the official rules)
40.21%
39 40.21%
should be just filtered to make the game more even. So people who do not want to sacrifice graphics quality will not be negatively affected
24.74%
24 24.74%
should not be touched... let the people play with the tools they want, found and are able to produce
35.05%
34 35.05%
Total 97 vote(s) 100%
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Bright skins filtering or blocking
#1
AC allows the players to substitute any texture in client side. But a special substitution brought some controversy in the last months: the bright skins.

Note that the low res textures, i.e., reducing the resolution of the map textures really produces a gain of FPS, but as some people may argue in their defense, changing only the skin of the players do not produce a better FPS.

The only reason to use bright skins is to make the other players better visible no matter if the graphics become horrible. In this fashion it is very useful in competitions, and imo, all players should have a built-in button: "turn on bright skins".

Since it is not default, only some "modders" use this tool, completely substituting the default skin textures. Some other players which do not want to remove the higher quality skin textures, avoid to use it, and unfortunately stay in disadvantage. More complex than this, the bright skin is an unexpected advantage which in some way affect the skill level (and innevitably the game play), and as many "unexpected advantages" that appeared in the past, the dev's choice was to rip it off the game.

Anyway, "AC allows the players to substitute any texture in client side", and the dev's team never bothered in trying to fix this unexpected advantage or giving it to all players.

One of the suggestions inside the dev's team is to create a good quality bright skin, but in fact, it already exist: try "teamdisplaymode 2" and the colored vests will take the body, use "teamdisplaymode 1" to use only in the chest, and "teamdisplaymode 0" for no colored vests (real man use this last one, because makes the team game incredible more difficult).

Besides all controversy and redundancy, we produced a filter tool, managed to reduce the brightness of the skins. This filter caused controversy because I wrongly named it as "bright skin blocker", and people got against it without know what was really this tool.

This filter works in the following way: it puts the brightness of the skin in the same level of the official map textures. So, its effect *is not* to block the texture (which would be against the modding guidelines), but to fix its weirdness, which is in very accord to the AC politics of high quality standards and against the nasty advantage some players manage to have using any tool in client side (officially allowed or not).

Here are the examples of: No bright skins, bright skins filtered and bright skins not filtered:
[Image: no-brightskin.jpg] no bright skins

[Image: brightskin-filtered2.jpg] filtered

[Image: brightskin-not-filtered2.jpg] not filtered

[Image: brightskin-filtered.jpg] filtered

[Image: brightskin-not-filtered.jpg] not filtered

In the same way we produced a filter, we also can really produce a blocker. The idea of this blocker would be force the client to use acceptable textures (better quality, not only concerning brightness but also texture details). The point is that a blocker would be against the modding guidelines.

So, I am creating a pool to make sure the overall opinion of the community. This pool has the simple and obvious rule: You must justify your vote. So, be honest and reasonable.
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Messages In This Thread
Bright skins filtering or blocking - by Brahma - 24 Jun 10, 04:03PM
RE: Bright skins filtering or blocking - by Brett - 24 Jun 10, 04:43PM