17 Nov 12, 08:12AM
(12 Nov 12, 09:10PM)Alien Wrote: the client requests Master Server for GUID, Master Server generates GUID, Master Server saves GUID to database, Master Server sends GUID to client, client saves GUID to cfg file
(limit from one IP, by name, MAC, ...)
the server in predefined intervals contacts Master Server and requests the list of GUIDs, if GUID age is in required interval,server saves GUID to cfg file
(list can be compared with blacklist, whitelist, additional conditions ...)
the client wants to connect to "trusted" server, client requests server for client_id, server checks its cfg file if GUID is inside, client is connected or disconnected
The trust is built by time. For example 6 months for GUID. ;)
-Best i've ever read! -I agree fully with u Alien! I was into that before.. -Hope they ever listening and implement some action against this huge issue of cheating.
There was also a old cod server application called serverwatch once maybe that would inspire people to do some useful coding and prevent cheating on AC more.. Google cod serverwatch or something and read more about it. :)