21 Sep 12, 01:20PM
I disliked Sound/Lighting having equal strength to Layout/Details
My style has always been being a player's mapper though. Gameplay first, ask questions later.
Nobody stops mid-game to listen to the sounds, or look at the lighting.
Even textures & detail get ignored by most end-users ftmp. Not saying these things aren't important. Comes down to people who think the same map & details with a slightly different layout is 'art' and people who want to have a fun, balanced game with new, fresh ideas. Thanks to the former being accepted, we have a thread where people are trying to remove half of the official maps because they took lighting over gameplay. :3
Sauer & Red Eclipse have 'some' official maps with no details at all. It's just a few different textures & a good layout. The mappers who put no true attention to balanced layouts get bailed out by the Devs making the halftime addition for clan match mode.
Meant to be constructive, sorry if it sounds like an angry rant.
My style has always been being a player's mapper though. Gameplay first, ask questions later.
Nobody stops mid-game to listen to the sounds, or look at the lighting.
Even textures & detail get ignored by most end-users ftmp. Not saying these things aren't important. Comes down to people who think the same map & details with a slightly different layout is 'art' and people who want to have a fun, balanced game with new, fresh ideas. Thanks to the former being accepted, we have a thread where people are trying to remove half of the official maps because they took lighting over gameplay. :3
Sauer & Red Eclipse have 'some' official maps with no details at all. It's just a few different textures & a good layout. The mappers who put no true attention to balanced layouts get bailed out by the Devs making the halftime addition for clan match mode.
Meant to be constructive, sorry if it sounds like an angry rant.