17 Sep 12, 01:10PM
Why not season the map pool?
Pros
-Allows for more variety in small amounts. (eg. 8 maps per season, 5-6 would be changed keeping the 2-3 most popular for next season.)
- Allow for more map testing
- Inspire more people to make maps in order to get onto the map pool.
Cons
- Potentially imbalanced/broken maps to be in the map pool for a season (although, it can just be ignored by the players choice)
- Deciding which maps to be used and what defines it 'balanced'
- More work administrating. (eg. choosing map pools, taking critisim and applying it to the next seasons map pool.)
Then there is the side of creating a "season"
there's other points to be made about this idea but im to tired to really think it through.
Pros
-Allows for more variety in small amounts. (eg. 8 maps per season, 5-6 would be changed keeping the 2-3 most popular for next season.)
- Allow for more map testing
- Inspire more people to make maps in order to get onto the map pool.
Cons
- Potentially imbalanced/broken maps to be in the map pool for a season (although, it can just be ignored by the players choice)
- Deciding which maps to be used and what defines it 'balanced'
- More work administrating. (eg. choosing map pools, taking critisim and applying it to the next seasons map pool.)
Then there is the side of creating a "season"
there's other points to be made about this idea but im to tired to really think it through.