Sorry for starting another thread on the current development, but I still don't get this one. Maybe some mapper has already found out how the new hires textures feature is supposed to work.
So far I got told the following:
1. graphics setting: /texreduce 0 (edited typo)
2. graphics setting: /hirestextures 1
3. maps config: texture 2 "filepath"
By this the texture should be rendered with 64 texels on 32 pixels, doubled resolution so to speak. For an easy check up, I just use some default texture loading it once with texture 0 and once with texture 2, which should result in the latter texture to be shrinked to half the original size. However, it doesn't change anything for me.
Is there something I'm missing out?
Thanks in advance!
So far I got told the following:
1. graphics setting: /texreduce 0 (edited typo)
2. graphics setting: /hirestextures 1
3. maps config: texture 2 "filepath"
By this the texture should be rendered with 64 texels on 32 pixels, doubled resolution so to speak. For an easy check up, I just use some default texture loading it once with texture 0 and once with texture 2, which should result in the latter texture to be shrinked to half the original size. However, it doesn't change anything for me.
Is there something I'm missing out?
Thanks in advance!