Mapmodel Bug
#6
to move a mapmodel below ground, use a negative elevation in the config file entry (3rd parameter)

mapmodel 3 8 -5 0 makke/mine-shaft_elevator

this offsets all entities using that slot

BTW, you could use the dev client (git master branch), which allows setting those parameters from the menu :)

As long as you don't use new map features like floating-point entity attributes or tilted clips, you can use "savemap9" to create maps, that 1.2.0.2 will still load.
Thanks given by:


Messages In This Thread
Mapmodel Bug - by MerCyKiL - 14 Jun 17, 07:19PM
RE: Mapmodel Bug - by Robtics - 14 Jun 17, 07:24PM
RE: Mapmodel Bug - by MerCyKiL - 14 Jun 17, 07:30PM
RE: Mapmodel Bug - by Robtics - 14 Jun 17, 07:34PM
RE: Mapmodel Bug - by MerCyKiL - 14 Jun 17, 07:50PM
RE: Mapmodel Bug - by stef - 15 Jun 17, 09:16AM
RE: Mapmodel Bug - by MerCyKiL - 15 Jun 17, 10:39PM
RE: Mapmodel Bug - by stef - 16 Jun 17, 09:25AM
RE: Mapmodel Bug - by MerCyKiL - 16 Jun 17, 05:29PM
RE: Mapmodel Bug - by Robtics - 16 Jun 17, 05:48PM
RE: Mapmodel Bug - by stef - 16 Jun 17, 06:26PM
RE: Mapmodel Bug - by MerCyKiL - 19 Jun 17, 03:24AM
RE: Mapmodel Bug - by stef - 19 Jun 17, 01:46PM