/!\ Beware sourceforge
#1
Since Sourceforge is now considered corrupted (see articles on the internet), I suggest we :
- either leave them (but given the size of ac that could mean bandwidth problem, so I understand if we don't)
- either put the SHA 512 checksum (https://en.wikipedia.org/wiki/Cryptograp...r_messages) of the file in the download section

Second option seems the best. It's easy and would avoid the temptation of sourceforce putting some malicious code into the game archives.


Problems I see :
- are checksums easily accessible in windows (I use Unix and I have no idea) ?
- must not forget to update the checksum with the game version available for ddl (although that can certainly be automated)
Thanks given by:


Messages In This Thread
/!\ Beware sourceforge - by damien - 11 Aug 15, 12:22PM
RE: /!\ Beware sourceforge - by ExodusS - 11 Aug 15, 02:41PM
RE: /!\ Beware sourceforge - by damien - 11 Aug 15, 02:55PM
RE: /!\ Beware sourceforge - by Mousikos - 11 Aug 15, 03:28PM
RE: /!\ Beware sourceforge - by damien - 11 Aug 15, 03:40PM
RE: /!\ Beware sourceforge - by Waffles - 11 Aug 15, 11:27PM
RE: /!\ Beware sourceforge - by damien - 12 Aug 15, 09:50AM
RE: /!\ Beware sourceforge - by Mousikos - 12 Aug 15, 03:37PM
RE: /!\ Beware sourceforge - by JMM - 13 Aug 15, 05:35AM
RE: /!\ Beware sourceforge - by damien - 19 Aug 15, 06:38PM
RE: /!\ Beware sourceforge - by Mousikos - 19 Aug 15, 08:22PM
RE: /!\ Beware sourceforge - by MorganKell - 20 Aug 15, 09:09AM
RE: /!\ Beware sourceforge - by JMM - 20 Aug 15, 09:49AM
RE: /!\ Beware sourceforge - by Brett - 22 Aug 15, 06:14AM