What's new in code development
#3
Console history: What is this supposed to record, exactly? After all my testing the only thing recorded is "/ctf aqueous", which I entered. Everything's there. I'm not sure if I'm blind and stupid or it only registered after I restarted the game. Probably the former.
Corner physics: Seem much better. Grenades now bounce how you would expect. Threw from different places at different angles and distances and I don't think I got any weird results.
tagclips: Clipping has just become a lot easier. Will there be a way using 0, 1 and 2 as arguments or some sort of shortcut in the future? At the moment I've just made aliases. Also are official maps going to be edited to include these?
Demos: Thank you. This was needed. Seems to work fine.
map editor: Haven't really tried any of these out yet. Will edit when I next get to it.
xmaps: Really useful, makes it much easier to revert changes.

Small fixes: In the clip entity menu, the choice for plclip says "]Player". Minor but still worth fixing. Is the logo going to be made transparent anytime soon?

I might try to do some bug hunting but I've realised I'm not particularly good at it.
Thanks given by:


Messages In This Thread
What's new in code development - by stef - 22 Nov 14, 07:22PM
RE: What's new in code development - by stef - 22 Nov 14, 07:57PM
RE: What's new in code development - by Orynge - 02 Dec 14, 11:42AM
RE: What's new in code development - by stef - 02 Dec 14, 12:28PM
RE: What's new in code development - by stef - 23 Feb 15, 11:58PM
RE: What's new in code development - by stef - 28 Sep 15, 01:38PM
RE: What's new in code development - by stef - 27 Nov 16, 02:46PM
RE: What's new in code development - by gy_be - 11 Jan 17, 09:34PM
RE: What's new in code development - by Harps - 20 Jun 17, 01:35PM