09 Dec 13, 04:47PM
Well let me state again that I personally am all for new maps and think it is proper evolution of the game. The most likely implementation (with the auto-download) is for players to become willing to play custom content. Whether its a tournament or just a few people getting together to play, nothing can hurt. However, it's hard enough to get a game currently for cm's or even inters.
In the ideas thread (as well as before in PG) there has been a push for clan match searches in-game. If we're trying to create exposure, we first would need a wider way to introduce people to the competitive scene. It can't come from just one source (like a player) but full support.
The implementation of testing is hard to do (as I'm sure the devs know with the release). How do we, as people who want to see the game grow, support the conviction of new maps without a common ground supported by the game as a whole? Im not being accusatory, I'm genuinely curious. If i was to play 100 games on 100 maps, I'd be one person playing games with a variety of players.
I guess my rambling point is, without a certain methodology in place with supported infrastructure, the additions of maps is pandering at best, a cluster fuck at worst.
I'm curious for other people's opinions. If the goal is to add maps, what is the best way to go about properly testing them and getting understanding of them to the level of the map canon as it exists now?
(clan match search "clan x is looking for a y vs y clan match on custom maps")
In the ideas thread (as well as before in PG) there has been a push for clan match searches in-game. If we're trying to create exposure, we first would need a wider way to introduce people to the competitive scene. It can't come from just one source (like a player) but full support.
The implementation of testing is hard to do (as I'm sure the devs know with the release). How do we, as people who want to see the game grow, support the conviction of new maps without a common ground supported by the game as a whole? Im not being accusatory, I'm genuinely curious. If i was to play 100 games on 100 maps, I'd be one person playing games with a variety of players.
I guess my rambling point is, without a certain methodology in place with supported infrastructure, the additions of maps is pandering at best, a cluster fuck at worst.
I'm curious for other people's opinions. If the goal is to add maps, what is the best way to go about properly testing them and getting understanding of them to the level of the map canon as it exists now?
(clan match search "clan x is looking for a y vs y clan match on custom maps")