05 Mar 13, 11:33AM
(05 Mar 13, 03:41AM)Bukz Wrote: ...the devs take out pstat_weap/onHit/onKill for the next version...[t]hen the only players with access to such data is cheaters...yea great plan.
(05 Mar 13, 04:46AM)Bukz Wrote: ...can you speedhack with cubescript? Can you aimbot with cubescript? Can you do either (with cubescript) in any version or future version of AC?
(its a rhetorical question, the answer is no)
There seems to be a flaw in your logic here, Bukz. On one hand you want the playing field to be levelled (cube script functions to allow normal players to see information that would otherwise only be available to cheats), but then you imply that adding an aimbot is silly.
Good players will know approximately how much damage has been done to opponents by paying attention and by using good communication. These skills should be rewarded, not debased by script functions that produce the same affect.
A well balanced aimbot, of the sort that's particularly hard to spot, replicates the skill of someone with naturally (or time-practised) good aim. Why should we not level the playing field here too? I'm sincerely asking you, what's the difference?