This script is again a script on damage :)
The advantage of this script is what you know the damade made by you but others too.
The key "j" allow to launch the script
[code=cubescript]
bind j [last_dmg0 = 0;last_dmg1 = 0;
last_dmg2 = 0;
last_dmg3 = 0;
last_dmg4 = 0;
last_dmg5 = 0;
last_dmg6 = 0;
last_dmg7 = 0;
last_dmg8 = 0;
last_dmg9 = 0;
last_dmg10 = 0;
last_dmg11 = 0;
last_dmg12 = 0;
last_dmg13 = 0;
last_dmg10 = 0;
last_dmg11 = 0;
last_dmg12 = 0;
last_dmg13 = 0;
last_dmg14 = 0;
last_dmg15 = 0;
last_dmg16 = 0;
last_dmg17 = 0;
last_dmg18 = 0;
last_dmg19 = 0;
last_dmg20 = 0;check_dmg]
alias check_dmg [
loop cn 20 [ new_dmg = 0;
stat_obj = (pstat_weap $cn);
loop i 10 [new_dmg = (+ (at $stat_obj (+ (* $i 2) 1)) $new_dmg );] //addition domage entre eux
diff = (- $new_dmg ((concatword last_dmg $cn)));
if (> $diff 0) [echo (concat "Damage:" $diff "by:" (findpn $cn) );(concatword last_dmg $cn) = $new_dmg;]
] //fin loop cn
sleep 800 [check_dmg]
]
[/code]
Mod edit: please use code=cubescript tags !
The advantage of this script is what you know the damade made by you but others too.
The key "j" allow to launch the script
[code=cubescript]
bind j [last_dmg0 = 0;last_dmg1 = 0;
last_dmg2 = 0;
last_dmg3 = 0;
last_dmg4 = 0;
last_dmg5 = 0;
last_dmg6 = 0;
last_dmg7 = 0;
last_dmg8 = 0;
last_dmg9 = 0;
last_dmg10 = 0;
last_dmg11 = 0;
last_dmg12 = 0;
last_dmg13 = 0;
last_dmg10 = 0;
last_dmg11 = 0;
last_dmg12 = 0;
last_dmg13 = 0;
last_dmg14 = 0;
last_dmg15 = 0;
last_dmg16 = 0;
last_dmg17 = 0;
last_dmg18 = 0;
last_dmg19 = 0;
last_dmg20 = 0;check_dmg]
alias check_dmg [
loop cn 20 [ new_dmg = 0;
stat_obj = (pstat_weap $cn);
loop i 10 [new_dmg = (+ (at $stat_obj (+ (* $i 2) 1)) $new_dmg );] //addition domage entre eux
diff = (- $new_dmg ((concatword last_dmg $cn)));
if (> $diff 0) [echo (concat "Damage:" $diff "by:" (findpn $cn) );(concatword last_dmg $cn) = $new_dmg;]
] //fin loop cn
sleep 800 [check_dmg]
]
[/code]
Mod edit: please use code=cubescript tags !