probably you enabled the old sniper script in scripts.cfg, that no longer works,
now sniper has got this options:
scopesensscale [x] (multiplier for sensitivity when zooming)
autoscopesens [0:1] (when set to 1 the sensitivity of the zoomed sniper will get adjusted to the zoom applied for a perfect sniper feeling, it bypasses scopesensscale, i personally recommend it ON)
setscope [0:1] (when using sniper, setting this to 1 enables the zoom)
there is no more aliases for sniper it's all hardcoded.
if you didnt get what i mean show me your script and i'll try to fix it for you.
EDIT. Remake of the zoom-script, no longer need to wait for bukz :P
works for AC 1.1.0.2 (/me doesnt want to make it for older patches)
now sniper has got this options:
scopesensscale [x] (multiplier for sensitivity when zooming)
autoscopesens [0:1] (when set to 1 the sensitivity of the zoomed sniper will get adjusted to the zoom applied for a perfect sniper feeling, it bypasses scopesensscale, i personally recommend it ON)
setscope [0:1] (when using sniper, setting this to 1 enables the zoom)
there is no more aliases for sniper it's all hardcoded.
if you didnt get what i mean show me your script and i'll try to fix it for you.
EDIT. Remake of the zoom-script, no longer need to wait for bukz :P
[SELECT ALL] Code:
//ZoomWheel-Script by Kirin
if (checkalias dscopefov) [] [
dscopefov = $scopefov;
echo (c 0) Zoom Script by (c X) Kirin (c 0) successfully injected!
]
autoscopesens 1
scopefov $dscopefov
alias delta_game_zoomwh [-= scopefov (* 10 $arg1)]
alias altaction_5 [ domodifier zoomwh; scopefov $dscopefov; setscope 1; onrelease [ setscope 0 ] ] // Sniper