Assault Cube Anti-Speedhack idea
#5
I am certainly not the best guy to say this: but consider that there is more than one way to produce speedhack, and the nature of the enet can make them all look like different kinds of lag.

Long time ago, smarter guys said such detections in AC would be unreliable for the same reason above. (They obviously changed their opinions).

Maybe you will create a good tool... or just waste your time.

I will wish you success!
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Messages In This Thread
RE: Assault Cube Speedhack idea - by Mael - 18 Apr 11, 08:20PM
RE: Assault Cube Speedhack idea - by Orynge - 19 Apr 11, 01:54AM
RE: Assault Cube Speedhack idea - by Brahma - 19 Apr 11, 03:01AM
RE: Assault Cube Speedhack idea - by lucky - 19 Apr 11, 04:06AM
RE: Assault Cube Speedhack idea - by Viper - 19 Apr 11, 04:12AM
RE: Assault Cube Speedhack idea - by V-Man - 19 Apr 11, 09:10PM
RE: Assault Cube Speedhack idea - by V-Man - 20 Apr 11, 10:47PM
RE: Assault Cube Speedhack idea - by Brahma - 19 Apr 11, 05:39PM
RE: Assault Cube Speedhack idea - by flowtron - 19 Apr 11, 09:14PM
RE: Assault Cube Speedhack idea - by Viper - 19 Apr 11, 09:23PM
RE: Assault Cube Speedhack idea - by Foo - 20 Apr 11, 01:01PM
RE: Assault Cube Speedhack idea - by Brahma - 20 Apr 11, 01:46AM
RE: Assault Cube Speedhack idea - by Viper - 20 Apr 11, 03:41AM
RE: Assault Cube Speedhack idea - by lucky - 20 Apr 11, 02:15AM
RE: Assault Cube Speedhack idea - by V-Man - 20 Apr 11, 02:34PM
RE: Assault Cube Speedhack idea - by Viper - 20 Apr 11, 10:11PM
RE: Assault Cube Speedhack idea - by Viper - 20 Apr 11, 11:22PM
RE: Assault Cube Speedhack idea - by V-Man - 21 Apr 11, 02:32AM
RE: Assault Cube Speedhack idea - by Viper - 21 Apr 11, 03:09AM