Hello Cubers!
Quite a few new updates for users to check out and test. Also a call for more people to help finish branches.
I would like to highlight four interesting developments that are worth a look:
Most of the work towards porting Assault Cube to SDL 2 is done. Stef says that there are two things left unfinished. Firstly there is a bug in the SDL2-api that can't be worked around. "You can try this for yourself" he says. "If you press "^" to open the console, your first typed char (try "e") may be eaten - that's because ^ starts a composite key event wich isn't properly reset by SDL when the text input for the console is enabled. You're then actually typing é, which AC can't render..."
Secondly we need an OS X developer to finish off the Mac port, @Ronald_Reagan seems to be afk. You can check out and compile the SDL 2 branch here:
https://github.com/assaultcube/AC/tree/experimental
One recent addition that could potentially make the next version is Emoji: https://github.com/assaultcube/AC/commit/5e20a23! (insert Fire Emoji here)
Stef has done some really deep work here allowing Emoji to be animated. You can test this out here https://github.com/assaultcube/AC/tree/master. At the moment there are three emoji ":)" ":(" and ":blink" try them for yourself!
You can now preview textures and map models in the Editing Menu. Very slick! Makes mapping and editing a bit more intuitive. Hit up the master branch for this one too.
https://github.com/assaultcube/AC/tree/master
Finally, I would like to remind all players that it is very easy to checkout this stuff and likewise contribute. See http://forum.cubers.net/thread-7917.html this thread for help compiling on your platform.
Quite a few new updates for users to check out and test. Also a call for more people to help finish branches.
I would like to highlight four interesting developments that are worth a look:
SDL 2
Most of the work towards porting Assault Cube to SDL 2 is done. Stef says that there are two things left unfinished. Firstly there is a bug in the SDL2-api that can't be worked around. "You can try this for yourself" he says. "If you press "^" to open the console, your first typed char (try "e") may be eaten - that's because ^ starts a composite key event wich isn't properly reset by SDL when the text input for the console is enabled. You're then actually typing é, which AC can't render..."
Secondly we need an OS X developer to finish off the Mac port, @Ronald_Reagan seems to be afk. You can check out and compile the SDL 2 branch here:
https://github.com/assaultcube/AC/tree/experimental
Emoji
One recent addition that could potentially make the next version is Emoji: https://github.com/assaultcube/AC/commit/5e20a23! (insert Fire Emoji here)
Stef has done some really deep work here allowing Emoji to be animated. You can test this out here https://github.com/assaultcube/AC/tree/master. At the moment there are three emoji ":)" ":(" and ":blink" try them for yourself!
Map Model and Texture preview in the Editing Menu
You can now preview textures and map models in the Editing Menu. Very slick! Makes mapping and editing a bit more intuitive. Hit up the master branch for this one too.
https://github.com/assaultcube/AC/tree/master
Akimbo2
There is a call for the first mod package to add to akimbo2 (https://github.com/assaultcube/akimbo2). This could be a GUI skin mod for example. After the first upload some infrastructure and menus to download the content can be added. This will aid the creation of further mods. If you would like to submit your mod package (and be a total hero) please don't hesitate to message Stef @ IRC http://assault.cubers.net/irc.html
Finally, I would like to remind all players that it is very easy to checkout this stuff and likewise contribute. See http://forum.cubers.net/thread-7917.html this thread for help compiling on your platform.