HiRes Textures Feature (SVN - v1.2)
#9
Quote:Code:
[*] Textures can now have a non-default scale, definable through the texture command.
This change is a preliminary change introducing hi-res textures.

Oh dear, I obviously overread something here. Seems like in fact it hasn't been installed yet. Well, I guess lucas didn't get my PM-request correctly then. Otherwise he sure would have cleared me up on my mistake already.

However, as far as I was told it is planned to make use of the parameter on the texture command in the config, which at the moment is always 0 (texture 0 "filepath"). By setting this to 2 the texture would be displayed 64 texels on 32 pixels, which is practically high resolution.

To be honest, it's one of the features I've been looking forward to the most, besides auto-download of missing media of course. I do hope someone's getting his hands on this, since this would be quite a huge and at the same time fairly cheap step towards "modern" graphics in my opinion.

Don't mind about high resolution textures. I guess I'm not the only one who would happily make those for AC.

Finally, sorry for the irritation caused.
Thanks given by:


Messages In This Thread
RE: HiRes Textures Feature (SVN - v1.2) - by Mr.Floppy - 17 Jun 13, 11:31AM