ac_civic
#5
For some reasons I could not see the screenshot before testing it in-game, this will help me to give an objective advice.
I ran all around the map and I think this map is kinda well detailed (at least it's hightly detailed for a 3 days mapping process). Uses of mapmodels are good (nothing impressive but good) and so are clips, especially the fences (you deleted the .cfg clip to put a better one, smoother gameplay yay).
What I think you should improve is the fact you didn't really put rooms in the map (and the mapshot can confirm it). There are rooms, but they are small, almost as small as corridors.
I think bases are not very distinctive since they are a bit similar with the rest of the map.

BTW: Akimbo gives the 1.1 .cfg on the SVN.
Thanks given by:


Messages In This Thread
ac_civic - by Andrez - 04 Apr 13, 06:34PM
RE: ac_civic - by Pi_Halo - 04 Apr 13, 06:56PM
RE: ac_civic - by Andrez - 04 Apr 13, 09:39PM
RE: ac_civic - by Oracle - 04 Apr 13, 10:21PM
RE: ac_civic - by ExodusS - 05 Apr 13, 10:35AM
RE: ac_civic - by Andrez - 06 Apr 13, 02:10AM
RE: ac_civic - by ExodusS - 06 Apr 13, 05:38PM
RE: ac_civic - by Luc@s - 08 Apr 13, 05:22PM
RE: ac_civic - by Nightmare - 08 Apr 13, 05:43PM
RE: ac_civic - by Snoosnoo - 06 Apr 13, 08:44AM
RE: ac_civic - by Nut's - 06 Apr 13, 09:02AM
RE: ac_civic - by Orynge - 07 Apr 13, 01:12PM
RE: ac_civic - by ExodusS - 08 Apr 13, 09:32AM
RE: ac_civic - by Andrez - 08 Apr 13, 07:41PM