05 Apr 13, 10:35AM
For some reasons I could not see the screenshot before testing it in-game, this will help me to give an objective advice.
I ran all around the map and I think this map is kinda well detailed (at least it's hightly detailed for a 3 days mapping process). Uses of mapmodels are good (nothing impressive but good) and so are clips, especially the fences (you deleted the .cfg clip to put a better one, smoother gameplay yay).
What I think you should improve is the fact you didn't really put rooms in the map (and the mapshot can confirm it). There are rooms, but they are small, almost as small as corridors.
I think bases are not very distinctive since they are a bit similar with the rest of the map.
BTW: Akimbo gives the 1.1 .cfg on the SVN.
I ran all around the map and I think this map is kinda well detailed (at least it's hightly detailed for a 3 days mapping process). Uses of mapmodels are good (nothing impressive but good) and so are clips, especially the fences (you deleted the .cfg clip to put a better one, smoother gameplay yay).
What I think you should improve is the fact you didn't really put rooms in the map (and the mapshot can confirm it). There are rooms, but they are small, almost as small as corridors.
I think bases are not very distinctive since they are a bit similar with the rest of the map.
BTW: Akimbo gives the 1.1 .cfg on the SVN.