Ty guys for comments.
@Fate: I tested so many things and always reverted back to the original layout idea, that's why it took so long :D.
@Nightmare: I'm using that strategy for many things, not just mapping: standard stuff + a touch of my hand ;)
@Felix and R4zor: I admit that ground detailing is my weak spot, so I will have to work more on it in my future releases.
One of the reasons why I didn't do much height fielding is that the map is quite expensive already in some spots. It's not really a reason though to leave it that way.
Balance wise, I believe RVSF side is in slight disadvantage, mostly because of smaller base which is harder to defend, but only time will tell.
@Fate: I tested so many things and always reverted back to the original layout idea, that's why it took so long :D.
@Nightmare: I'm using that strategy for many things, not just mapping: standard stuff + a touch of my hand ;)
@Felix and R4zor: I admit that ground detailing is my weak spot, so I will have to work more on it in my future releases.
One of the reasons why I didn't do much height fielding is that the map is quite expensive already in some spots. It's not really a reason though to leave it that way.
Balance wise, I believe RVSF side is in slight disadvantage, mostly because of smaller base which is harder to defend, but only time will tell.