16 Feb 13, 02:51AM
You can simulate it with a mapmodel and clipping, but you can't do it with map geometry.
The problem is that a Cube map's geometry is like a large 2D grid with height information.
Because of this, each square cube can have a height of the ground and the ceiling, but only those two bits of height info.
The problem is that a Cube map's geometry is like a large 2D grid with height information.
Because of this, each square cube can have a height of the ground and the ceiling, but only those two bits of height info.