Open Source Multiplayer
#5
(19 Nov 11, 12:56PM)V-Man Wrote: For clarity:
Feel free to play on a modded client, but give it a negative protocol number and don't take it onto public servers.
And feel free to share the code modifications in case others want to try it out on a test server. :D


For more clarification:
Change the protocol number if your mod changes gameplay. Things like rearranging HUD, backports from the SVN, shouldn't need a protocol number.
Remember, your not the one who chooses what changes gameplay or not :3
Thanks given by:


Messages In This Thread
Open Source Multiplayer - by Hallinskide - 19 Nov 11, 07:23AM
RE: Open Source Multiplayer - by Ronald_Reagan - 19 Nov 11, 07:55AM
RE: Open Source Multiplayer - by jamz - 19 Nov 11, 09:08AM
RE: Open Source Multiplayer - by V-Man - 19 Nov 11, 12:56PM
RE: Open Source Multiplayer - by Ronald_Reagan - 19 Nov 11, 09:16PM
RE: Open Source Multiplayer - by jamz - 19 Nov 11, 09:29PM
RE: Open Source Multiplayer - by DeafieGamer - 21 Nov 11, 04:44PM
RE: Open Source Multiplayer - by tempest - 21 Nov 11, 04:51PM
RE: Open Source Multiplayer - by Ronald_Reagan - 22 Nov 11, 01:44AM
RE: Open Source Multiplayer - by flowtron - 22 Nov 11, 01:57AM
RE: Open Source Multiplayer - by DeafieGamer - 23 Nov 11, 05:03PM