Weapon Balance and Gameplay Discussion
#1
We are aware of the issues that separate the players between 1.0.4 and 1.1.x.x. I have already picked up a lot of information from previous threads, and I would like to start a decent discussion about the future changes required. The next release will focus on bug fixes, but after that, we will adress these issues asap.

This is your chance to voice your opinion and discuss the future development needed. Please keep it civil if you can. Make sure you have played 1.1 enough to be able to compare. Please try to structure your posts clearly, that will make it easier for us to filter the information later. Also, please keep this thread clear of anger posts about 1.1 - instead, try to help in a constructive way.

Here are my impressions and ideas that I picked up from recent feedback, mixed with my own impressions:

SMG: I think some points may need revision. First off, it's damage.
I think it's ideal damage would be 15 1/2. (this is not possible yet).
The feel might have changed a bit. Recoil and spread (especially the full blast spread) might need revision, to give it it's original feel back, while maintaining the improvements for long range.

AR: All fine, though we might have made the handling a tad too easy.

Shotgun: Ok, it's overpowered, no denying. I think raising the spread will help. All that needs to be kept is that aiming properly must be the key to this weapon.

Sniper: Since it's gotten quite a bit harder to headshot, we might have to think about raising it's damage again. Not sure about getting it back to the one-shot combo, but something must happen there.

Carbine: Imho it's fine. Maybe a tad overpowered when used in a defensive manner. A bit lower rate of fire might help here.

Pistol: I think it's just fine.

Nades: In my opinion, having just one nade adds tactical depth and makes nades more valuable, thus you will think twice until you shot it. On the other hand, I can understand it feels like less fun.

Armour: Since 1.1.0.3 it has almost the same characteristics as in 1.0 - with the exeption that more armour means more protection (and less actually means less).
Some maps might need revision in helmet placement and numbers.

Remember, these are mostly my personal views and not even all devs' views. Just to start this discussion :)

Thanks given by:


Messages In This Thread
Weapon Balance and Gameplay Discussion - by makkE - 10 Nov 10, 11:52PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM