Map Editors: Quality Requisites
#1
Hi.
Recently there have been many new threads asking about map requirements, or why you can't vote for a map you've made.
AssaultCube 1.1 has new requirements for map dimensions and contents; if a map does not fit those requirements, the game will not load that map in a playing mode.
Additionally, most servers will not accept new maps, while there are some set up that allow admins to upload new maps. Rumors abound that there may even be a few servers that allow non-admin users to upload their new maps.
Brahma Wrote:The requirements are:

- You cannot have a big open area in your map more than 10000 cubes
- You cannot have a high ceil mean value (not greater than 30 cubes over all map)
- You cannot have pick ups too close each other (the exceptions are health pack and pistol clips, which can stay 3 cubes)
- The same for the flags... at least 30 cubes

Note, as we find more crap maps in 1.1, we create more restrictions to block these maps... so, read Mr.Floppy manual for more info...

Mr.Floppy's guide

In 1.1.0.4, specific messages (regarding which dimensions of your map are outside acceptable limits) are planned to replace the generic message announcing that your map does not meet quality requisites.

Follow these steps in attempting to play your new map publicly:
1) Make sure your map fits the requirements listed above.
2) Find a server that allows map uploads.
3) (If the server requires uploaders to have admin) get admin.
4) Type /sendmap [Your Map's Name Here]
5) You can now vote for your map in that server! (e.g., /ctf mynewmap)

Remember, even if your map doesn't fit quality requisites, you can still use /sendmap and co-op edit it (/coop mynewmap) on an upload-friendly server. Other game modes won't work until it is within the requirements.
Thanks given by:


Messages In This Thread
Map Editors: Quality Requisites - by V-Man - 31 Oct 10, 04:42PM
RE: Map Editors: Quality Requisites - by V-Man - 08 Nov 10, 11:43PM
RE: Map Editors: Quality Requisites - by JGAN - 10 Nov 10, 10:17PM
RE: Map Editors: Quality Requisites - by pen! - 19 Nov 10, 05:29AM
RE: Map Editors: Quality Requisites - by Mael - 19 Nov 10, 07:03AM
RE: Map Editors: Quality Requisites - by Panda - 19 Nov 10, 05:54AM
RE: Map Editors: Quality Requisites - by Bukz - 19 Nov 10, 08:54AM
RE: Map Editors: Quality Requisites - by Sarin - 09 Feb 11, 10:27AM
RE: Map Editors: Quality Requisites - by jamz - 10 Feb 11, 10:18AM
RE: Map Editors: Quality Requisites - by Alien - 19 Mar 11, 05:52PM
RE: Map Editors: Quality Requisites - by jamz - 20 Mar 11, 08:25PM
RE: Map Editors: Quality Requisites - by Alien - 20 Mar 11, 09:34PM
RE: Map Editors: Quality Requisites - by V-Man - 21 Mar 11, 03:00AM
RE: Map Editors: Quality Requisites - by Viper - 08 May 11, 11:48PM
RE: Map Editors: Quality Requisites - by V-Man - 08 May 11, 03:31PM
RE: Map Editors: Quality Requisites - by Alien - 09 May 11, 12:04PM
RE: Map Editors: Quality Requisites - by Viper - 10 May 11, 02:18AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 03:44AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 02:28PM
RE: Map Editors: Quality Requisites - by vern - 29 May 11, 08:05PM
RE: Map Editors: Quality Requisites - by Cemer - 06 Aug 11, 02:29AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 02:23AM
RE: Map Editors: Quality Requisites - by Bukz - 06 Aug 11, 03:54AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 04:42AM