Ideas
@Lucas: yeah, but is kinda hard find those two points and (I don't understand very well :P) I know is minX maxX minY maxY (*) but how could I know which one is the X and the Y "side? id?, reference location?" for the map (I'm still learning.. I'm a noob mapper XD )


(*) example:
ac_map minX maxX minY maxY


mpx wish to explain this well, but is fighting whit his english skill
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/whereami
or /dbgpos 1
or /echo (player1 x), /echo (player1 y)
etc...
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nice! thanks! :D
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nice!
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hey how about this?

[Image: halflife_zpscb4b8295.jpg]

Is it possible to do with cube script at least?
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[Image: 183654.jpg]
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not my idea but...

AC should have "left" "right" and "center" voicecoms
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bind KEY [say %left]
bind KEY [say %center]
bind KEY [say %right]

Faster and less annoying.
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I don't think we can really add to the voicecoms without redoing all of them. Unless we get makkE back.
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(15 Dec 13, 05:41AM)Orynge Wrote: I don't think we can really add to the voicecoms without redoing all of them. Unless we get makkE back.

Doubt it's that hard for any hobbyist audio engineer. I happen to know one myself so I'm sure someone else knows someone who could make some.

Last sentence is vague lol
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makkE did the original recordings. GenDis remastered them however for the 1.1 release.
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I meant that makkE did the original voice (iirc). Which means that they should probably all be replaced unless you want the voice to change from voice com to voice com.
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I suppose someone could imitate makkE's voice the closer possible and then tweak all that with an editor.
I forgot the name of the sound engineer/musician guy who offered to make some new music and stuff, maybe he could fix that up for us.
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We need sounds for the domination game mode, by the way. ("base lost", "base captured")
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when is this game mode coming out?
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where is makkE
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i think he's moved on
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Ok, I can speak these phrases. Stay with my voice.

(15 Dec 13, 01:37PM)Luc@s Wrote: We need sounds for the domination game mode, by the way. ("base lost", "base captured")
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what about the damage that a player could get when falls from a higher place? if is implemented, that Twin Tower will be history.

sorry for my english.
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(20 Dec 13, 03:00PM)mpx Wrote: what about the damage that a player could get when falls from a higher place? if is implemented, that Twin Tower will be history.

sorry for my english.
Gameplay should not be sacrificed for the sake of some bad maps.
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please no cratering in this game
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Let's bring this thread back?

What about being able to see a teammates hp and armor next to their name when you point at them?
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Ragdoll? I know, the physic should be improved but I think would be something interesting to see.


+ Colored names on the console for each teams or separate the 'kills messages' and the chat.
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(07 Jul 15, 06:37PM)#M|A#Wolf Wrote: What about being able to see a teammates hp and armor next to their name when you point at them?

This will have to be pretty big tho no?

Usually in matches they will tell you, and i think it will be annoying in pubs personally

edit: can you give an example of what you are thinking of?
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In csgo it's not that annoying and sometimes usefull tho
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nah it should appear on the minimap
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[Image: lxBJTrS.jpg]
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(07 Jul 15, 07:31PM)MPx Wrote: + Colored names on the console for each teams or separate the 'kills messages' and the chat.
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