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Beta-Test for Mac SVN build
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21 Jun 10, 09:59AM
(This post was last modified: 13 Jul 10 07:02AM by flowtron.)
Post: #1
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Beta-Test for Mac SVN build
I've gotten a Mac DMG built by Julian "absinth" Mayer which we would like to get some feedback about. You should be competent in adminstering your Mac OS X even when it starts acting up if you really want to try this - I can't guarantee anything about this package ATM. For instance, to compile, absinth had to remove "gettext" as dependency, which may or may not lead to problems down the line - this is why we need courageous beta-testers willing to try it out.
The file is 94 MB in size and can be got from AC-v1.1-for-Mac-BETA-TEST-package. OUT OF DATE
Due to protocol changes - download only good for local/singleplayer testing Please await the upcoming beta-release Please leave some feedback here if you do test it out. And .. be sure to read all those posts before trying it out yourself to find out wether to expect any trouble with this package. |
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21 Jun 10, 10:07AM
Post: #2
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RE: Beta-Test for Mac SVN build
I'll try it out soon on my macbook, and by soon, I will try to get to it in a few hours. I've been looking forward to using it on my Mac for a long time. Thank you very much flowtron.
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21 Jun 10, 12:07PM
Post: #3
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RE: Beta-Test for Mac SVN build
I just downloaded it, I had one major problem and that is I couldn't get to actually play.
I couldn't get past this part: ![]() I click play and then nothing happens / nothing opens up. |
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21 Jun 10, 12:11PM
(This post was last modified: 21 Jun 10 12:30PM by MathiasB.)
Post: #4
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RE: Beta-Test for Mac SVN build
I'll check it out later on this day, now i need to study... :(
Here the same prob, after clicking on the play button he tries to load the game, but there are some files / libraries missing... Code: Dyld Error Message: |
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21 Jun 10, 02:11PM
(This post was last modified: 21 Jun 10 02:25PM by flowtron.)
Post: #5
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RE: Beta-Test for Mac SVN build
That looks bad - they only really pertinent stuff I could find right now was this:
Could you please run this "on your binary" - means replace $BINARY with what it says under "Referenced from". Code: otool -L $BINARYotool man-page Also absinth said his disabling gettext had something to do with it's a pain to build a version that will be compatible back to 10.4, so I'm guessing you need to have a higher version of Mac OS X. Sorry for not mentioning this earlier - what is the current version of Mac OS X and what would seem to be the most widespread in use inside the AC community at this time? |
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21 Jun 10, 02:35PM
Post: #6
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RE: Beta-Test for Mac SVN build
Leopard
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21 Jun 10, 02:49PM
(This post was last modified: 21 Jun 10 02:51PM by Apollo{TyD}.)
Post: #7
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RE: Beta-Test for Mac SVN build
1. I wll check it later on my SnowLeopard 10.6.4
2. The only useful Mac OS X versions which should be supported are Leopard (10.5) and Snowleopard (10.6) IMO |
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21 Jun 10, 03:31PM
Post: #8
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RE: Beta-Test for Mac SVN build
I'm usign 10.6.3 now, and i think you should support it from Leopard (10.5) up to Snow (10.6)
Eventually Tiger (10.4) Do you need to have X11 to run 1.1? |
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21 Jun 10, 04:10PM
Post: #9
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RE: Beta-Test for Mac SVN build
I'm using Snow Leopard. I'll try it later on, after work.
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21 Jun 10, 06:59PM
(This post was last modified: 21 Jun 10 08:14PM by flowtron.)
Post: #10
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RE: Beta-Test for Mac SVN build
The D/L has been updated. absinth has added the TTF as dependency now.
Sorry for the trouble and double-download of 100 MB - and thank you all for testing and reporting. Just use the same old link in the first posting. |
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21 Jun 10, 07:10PM
Post: #11
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RE: Beta-Test for Mac SVN build
thx flow and absinth
I hope we get a static member to the dev team, which uses mac os all the time, the current situation is not the best for mac users (there is also no win dev) |
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21 Jun 10, 08:31PM
Post: #12
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RE: Beta-Test for Mac SVN build
wow i have to say this version is a lot more fun. Im really glad that there's a new gun and the HUD looks really nice. Good job! One question though: is this going to be the new version or is it just a mod?
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21 Jun 10, 09:21PM
Post: #13
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RE: Beta-Test for Mac SVN build
This is the new version and will be 1.1.0 :P
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21 Jun 10, 10:04PM
Post: #14
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RE: Beta-Test for Mac SVN build
I <3 it :) Now to find some people to go online with :)
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21 Jun 10, 10:14PM
Post: #15
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RE: Beta-Test for Mac SVN build
Testing now :D
I'll give some feedback once I'm done messing around. |
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21 Jun 10, 11:25PM
(This post was last modified: 22 Jun 10 12:26AM by ViperX07.)
Post: #16
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RE: Beta-Test for Mac SVN build
(21 Jun 10 03:31PM)MathiasB Wrote: Do you need to have X11 to run 1.1? Every Mac OS from Leopard onward (maybe even tiger onward) has X11 I just tried it out. One thing I noticed is that when crouching the player model seems too big sometimes. I shot Dreamer in shine like 3 feet above his head and it registered a hit, then the next time i did it, no damage occurred. Maybe just somethiung thats always been there or an error. Just sayin. edit: While I really like the new spectate mode, I dislike greatly that when you connect to a server you automatically are set to spectate mode. Couldn't you go straight to playing, then change to spectate mode if you want? Could this be an option for server owners so that it only happens with match servers? It's really annoying IMO. |
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22 Jun 10, 03:16AM
(This post was last modified: 22 Jun 10 04:11AM by #M|A#Wolf.)
Post: #17
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RE: Beta-Test for Mac SVN build
I have a problem. When I open the beta it kinda mixes with the 1.0.4 version and the HUD icons look weird, the mods I had for 1.0.4 are there, the carbine isn't there, and the sounds are all messed up. When I suicide the grenade sound comes, when I shoot with smg the nade bouncing sounds, when I jump it sounds like a drain. IDK, help?
EDIT: Actually, the 1.0.4 is experiencing this. I discovered how to play the beta but getting the beta destroyed the old one :/ Help plz? |
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22 Jun 10, 04:42AM
Post: #18
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RE: Beta-Test for Mac SVN build
I had a similar experience, I think. After playing 1.1, the very next time I open up 1.0.4, I get a whole list of unknown commands in the console.
![]() However, each subsequent time I open up 1.0.4, there are no unknown commands. Its only in the first time I open it up after using 1.1. Not really a problem, or a big deal, I just didn't know if this would point you in the direction of a bug or something. |
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22 Jun 10, 04:45AM
Post: #19
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RE: Beta-Test for Mac SVN build
I think the problem is that 1.0.4 gets confused and used 1.1's data :/
How can I fix 1.0.4? Re download and install? |
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22 Jun 10, 06:42AM
Post: #20
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| RE: Beta-Test for Mac SVN build | |||
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22 Jun 10, 07:05AM
(This post was last modified: 22 Jun 10 07:06AM by ViperX07.)
Post: #21
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RE: Beta-Test for Mac SVN build
I don't think so. Not from what I have seen. I also have the data share thing. My 1.0.4 will carry over info to the 1.1 and vice versa. It's like they can communicate. Devs, is there a possible robot rebellion happening?
(21 Jun 10 10:04PM)Dreamer Wrote: I <3 it :) Now to find some people to go online with :) CarbineKing and the carBONATOR :P |
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22 Jun 10, 07:30AM
Post: #22
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RE: Beta-Test for Mac SVN build
x11 is stock with mac os...wow?
i ran it on the lastest version of mac os, snow lep... works fine. though it feels slower loading up and maps and all..dunno |
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22 Jun 10, 09:06AM
Post: #23
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RE: Beta-Test for Mac SVN build
Sorry about mentioning X11 - it was just part of the thread I found, it doesn't pertain to AC in any way.
Regarding all you people with issues - this is exactly why I tried to warn you before downloading - you need to be in command of your system if you're willing to try beta stuff! It may be a simple issue of adapting the HOME variable - AFAIK the Mac-Launcher has some fields where you can pass options - add something like "--home=/path/to/AC-1.1b-user-data" to the run-parameters. You might want to check the menu-item "open user directory" to check out this actually is the issue - if they both point to the same directory then you should move that to somewhere else (as backup) and (re)create seperate directories for each instance of AC - they can be empty to begin with, but will fill with shadow.dat files on first run and config/saved.cfg-and-friends on first quit. Keep your downloaded maps, scripts and models in there! Could someone actually familiar with all of these settings as they work/appear in the Mac-World please elaborate on the correct naming, phrasing and methodry required!?! |
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22 Jun 10, 05:05PM
Post: #24
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RE: Beta-Test for Mac SVN build
gah can someone help me on something? Every time I download the beta it mixes with the 1.0.4 old version and I have to delete all the files and download 1.0.4 again. It uses the same directory for some reason, unfortunately :/
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22 Jun 10, 06:15PM
Post: #25
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RE: Beta-Test for Mac SVN build
as flowtron already said, you should change the home path (the place where you´re settings are saved) different
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22 Jun 10, 06:25PM
Post: #26
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RE: Beta-Test for Mac SVN build
And how would I do that?
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22 Jun 10, 06:53PM
Post: #27
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RE: Beta-Test for Mac SVN build
as he already said, in the ac launcher add something like "--home=/path/to/AC-1.1b-user-data"
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22 Jun 10, 07:00PM
Post: #28
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RE: Beta-Test for Mac SVN build
Is there an estimate for when the package for windows will be ready?
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22 Jun 10, 07:23PM
Post: #29
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RE: Beta-Test for Mac SVN build
Lol I don't understand that. I'll just lay off beta.
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22 Jun 10, 08:51PM
Post: #30
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RE: Beta-Test for Mac SVN build
LaNterN, Windows and Linux user just can use this link (for an always up to date version):
http://actiongame.svn.sourceforge.net/vi.../?view=tar |
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