Thread Closed 
ac_sewage
15 Jan 12, 05:44PM (This post was last modified: 20 Mar 12 06:24PM by kleinkariert.)
Post: #1
ac_sewage
Hiho. I want to introduce you a map i made: ac_sewage.
Hopefully you will have some fun with it and feel free to give me feedback of any kind. :)

Screenshot:
[Image: ac_sewage.jpg]

DL Mediafire

edit: fixed some things
Find all posts by this user
15 Jan 12, 05:46PM
Post: #2
RE: ac_sewer
There's already a map called ac_sewer, though.
Visit this user's website Find all posts by this user
15 Jan 12, 05:49PM (This post was last modified: 15 Jan 12 05:57PM by kleinkariert.)
Post: #3
RE: ac_sewer
hmpf, just a second i'll rename it

edit: fixed (hopefully)
Find all posts by this user
15 Jan 12, 05:51PM
Post: #4
RE: ac_sewer
inb4 ac_sewer2
Find all posts by this user
15 Jan 12, 06:01PM
Post: #5
RE: ac_duct
fixed, hopefully this name isn't in use :S
Find all posts by this user
15 Jan 12, 06:09PM
Post: #6
RE: ac_duct
Looks nice :D
Find all posts by this user
15 Jan 12, 06:25PM
Post: #7
RE: ac_duct
duct was already in use actually...
Visit this user's website Find all posts by this user
15 Jan 12, 06:28PM
Post: #8
RE: ac_duct
ac_dukt then?
Find all posts by this user
15 Jan 12, 06:29PM
Post: #9
RE: ac_duct
[Image: images?q=tbn:ANd9GcShl4Ch7iTU-Q6CTWRb2oA...Pud-eHlOPk]
Find all posts by this user
15 Jan 12, 10:40PM
Post: #10
RE: ac_sewage
ac_duckt

http://youtu.be/6UQAr0x32tA
Visit this user's website Find all posts by this user
15 Jan 12, 10:51PM (This post was last modified: 15 Jan 12 11:24PM by kleinkariert.)
Post: #11
RE: ac_sewage
lol'd
Find all posts by this user
16 Jan 12, 04:37AM
Post: #12
RE: ac_sewage
kk_sewer?
Find all posts by this user
16 Jan 12, 12:43PM
Post: #13
RE: ac_sewage
ac_malaque like malaria (bad air) but instead of air its... water ^^

PS. I have no idea if this is a real word... >_>
Find all posts by this user
16 Jan 12, 01:03PM
Post: #14
RE: ac_sewage
okay, someone wanna say something about the main thing: the map? ^^
Find all posts by this user
17 Jan 12, 02:59PM (This post was last modified: 17 Jan 12 03:07PM by kleinkariert.)
Post: #15
RE: ac_sewage
fixed some things: added two ammo-boxes, changed CLA-base and expanded the gangway. you can find the updated map here and in the startpost. :)
Find all posts by this user
17 Jan 12, 03:53PM
Post: #16
RE: ac_sewage
I´ve played it very little to give my opinion, but two friends of mine where having a lot of fun and told they really liked it. Congrats Klein!
Visit this user's website Find all posts by this user
19 Jan 12, 05:46PM
Post: #17
RE: ac_sewage
thank you paul. :) and yes, i paid him. that's why he is able to award 10 bucks for his gema map. xD
Find all posts by this user
19 Jan 12, 10:00PM (This post was last modified: 19 Jan 12 10:31PM by Lantry.)
Post: #18
RE: ac_sewage
(16 Jan 12 04:37AM)Frogulis Wrote:  kk_sewer?

http://forum.cubers.net/thread-2427-post...l#pid40492

So let it be written, so let it be done.

I can't comment on the gameplay as I haven't played a game on it yet, but you definitely put work into the presentation. I saw some very nice details, and the map looked very good overall.

Although, one thing stood out to me:

you didn't clip your fences >:|

[Image: 20120119_210746_ac_sewage_CTF.jpg]
Yes, a player running against this will not notice any difference, but a grenade will be able to fly right through some spots, but will bounce off others. If you can't see these green clips, use the "/showmodelclipping 1" command (or better yet, put it in your autoexec). These are the clips that are added in automatically, and their size and shape are specified in the config. While this is great for most models, it doesn't work for especially oblong ones (e.g. gastank) and it only works kinda half-assed for other models (e.g. fences and railings). The best practice, IMO, is to use clips over all your fences, for constancy.

I would like to conclude by saying that my overall opinion of the map is very positive, I just noticed this one flaw and decided to expound upon it. This bug doesn't even come close to ruining the map, and this map is definitely not the only one to have this bug either, as it occurs in many maps, even official ones (much to my chagrin).
Visit this user's website Find all posts by this user
19 Jan 12, 10:59PM (This post was last modified: 19 Jan 12 11:05PM by kleinkariert.)
Post: #19
RE: ac_sewage
thank you very much for making that clear. this fact is completely new to me, i will have to fix that. good thing is that i wanted to add two more nades anyway and fix a texture fail i just saw, so the things can be combined. :)
Find all posts by this user
01 Mar 12, 09:03AM
Post: #20
RE: ac_sewage
fixed it, find updated DL in first post.
Find all posts by this user
16 Mar 12, 02:37PM (This post was last modified: 17 Mar 12 07:46PM by YesWeCamp.)
Post: #21
RE: ac_sewage
Link is dead kleinkariert. Could you upload it again since i would like to see the updated version.

nvm got it ingame.
Find all posts by this user
16 Mar 12, 04:20PM
Post: #22
RE: ac_sewage
Oh you spoke about clips?

[Image: 20120355.jpg]

=P
Visit this user's website Find all posts by this user
Thread Closed 




User(s) browsing this thread: 3 Guest(s)